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Topics - fallingbrickwork

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Support / Going over Max Size in Atlas Settings
« on: April 21, 2015, 12:05:23 pm »

I have a sprite collection that is being used for my GUI. Within it's settings I have set the Max Size to 2048 (I may be targeting lower end systems and mobile). The collection itself is made up from about 8 different Sprite Sheets. The sprites within these sheets don't currently add up to more than the combined 2048x2048, but should I be mindful to keep an eye on these as they increase? If the contained sprites to push the collection over 2048x2048 what happens? Is it flagged as such?

Kindest Regards,

Support / NullReferenceException in GetMeshDimensionsForString Unity 4.5.4f1
« on: September 15, 2014, 09:53:11 am »

I seem to have acquired a NullReferenceException via my call to GetEstimatedMeshBoundsForString since updating unity to 4.5.4f1.

Is this something my end or an issue in the tk2d core.. btw i'm on 2.4.0. Would updating to 2.5 fix this? Is these something I can amend in the code for a 'quick fix'?


Support / Change colour of cell selection in Tilemap Palette Preview?
« on: April 09, 2014, 02:38:47 pm »
Hi all,

I've imported the tile set and everything is working well apart from the a problem visually seeing which tiles i'm selecting within the Palette Preview window. I have a lot of black in my tilemap, i'm guessing from all the transparency (i'm painting a lot of decals), and the tile selection gizmo is also black  :'(

Can this be changed to another colour?! I don't mind heading into the code to alter this if you can point me in the right direction.


Support / General info for game, is it possible with 2D Toolkit
« on: December 02, 2013, 12:23:29 pm »
Hi all,

As a 2D game 'first timer' I wanted to just get the communities opinion on whether 2D Toolkit is the way to go for me.

I am making a 2D game where the player drags out different areas on a 2D landscape. Imagine the early top-down versions of Sim City where the player could drag out residential/Commercial/Industrial areas etc and join then up with roads etc.

I was thinking of creating a tile map of sorts showing a general grassy background, and then as the player drags out these areas, changing the required tiles to the new area types (I hope that makes sense?!)

Would you think this would be the right way to go about this? Or should the new areas just be sprites that sit on a higher layer etc? Are runtime changes of this nature ok with the 2D Toolkit?

Any general info or insights into the above would be greatly received.

Kindest Regards,

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