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Topics - fgielow

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Showcase / LiquidbounD - IGF Student Entry
« on: November 22, 2013, 12:52:28 pm »
Hello, all! This is the trailer for our entry for IGF!

http://www.youtube.com/watch?v=R-ScXZmCmUI

The nonreciprocal dependence of Hydrophilia, first chapter of LiquidbounD, is a stage that yields an attempt to overcome a fickle relationship. Overcome your dependencies and manage to leave the cave that hinders you through your climbing skills and your wisdom to unravel the puzzles in your way out. Meanwhile, savor a visual and narrative experience about internal conflicts exposed in the form of metaphors.

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Showcase / Ludum Dare 27 - Life'Short
« on: August 28, 2013, 01:13:22 am »
Hello all! I would like to share the project we developed for Ludum Dare, which theme was "10 seconds". Although we took part in the 72h Jam, we could use only 33~36h, as we could only start in the morning of sunday.

It is a 2d plataformer pretty sarcastic regarding medieval stories.

You can check it here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26275






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Hello!

I have heard on some other solutions that it would be bad to have images with large amounts of alpha, even though they are "empty", they would be "drawn", burdening performance a liiittle bit. I should worry about this with tk2d maps and sprites? I mean, if I have an 600x600px image on which there is just a 100x100 sphere in the middle, would all the 600x600 pxs be "drawn"? I noticed that when I use dicing, the sprite mesh on the editor appears all cut in small pieces, which are not completely transparent, without little pieces for the completely blank areas. That means that if I use dicing I do not lose performance on empty regions?

Ps.: Here is an screenshot of the editor showing the small pieces I said:




Thanks in advance!

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Showcase / Jotun - Dev Diary
« on: March 21, 2013, 02:22:56 pm »
Hello!



Jotun is a 2d plataformer that takes place on a kind-of open world. Although it is currently under development, I would like she share its Devlog. We are posting concept arts, in-game screenshots/videos, documenting the programming progress, also giving some general hints occasionally. This is still a long road, from now we estimate at least a year for a release candidate. Well, for more information you can just check on the link ;)

http://jotun-dev.tumblr.com/

Edit (updated July 2013): And here is a playable version of a minor sector in the game: http://jotun-dev.tumblr.com/post/56171371667/jotun-a-glimpse-on-the-gameplay - You can leave comments and suggestions regarding it! :)

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