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Topics - Dgizusse

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Showcase / Saute Mutants
« on: June 24, 2013, 09:27:48 pm »
Here a project built for the "Challenge Pixel Québec" game jam.

Saute Mutants


Here's a gameplay video.
http://www.youtube.com/watch?v=aQXFjXNXcYQ

All built using 2d Toolkit (including UI and TileMap), HOTween and USFXR (for sounds, try it, it's on GitHub!!!)

The team consisted of a designer, an Artist and myself (programmer).

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Support / Collider gets duplicated on Commit with Unity 3.5
« on: February 17, 2012, 04:53:26 pm »
Hi,

Since upgrading to Unity3.5, whenever I commit my SpriteCollection, every sprite with a collider that are prefab instances get a second collider.
I've tested with version 1.56 and 1.57beta2.

To reproduce, you can simply load the demo "8 - polygon colliders", create a prefab from a box or spike and then commit the DemoSpriteCollection. The instance in the scene will now have 2 colliders.

Any idea what could cause that and if there's a workaround while waiting for a fix?

Thanks a lot for this great tool, keep up the good work!

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