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Topics - ArtskillZ

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We are pleased to announce Daedalus, a random maze/dungeon generator for Unity.



AssetStore Link
Unity Forum Page

Daedalus is a random maze and dungeon generator add-on for Unity. Its purpose is to give game developers a different and quick way of creating game levels, adding a little bit of randomness to them.

Daedalus creates tile-based maps and can be used both in Unity Editor, to generate game levels for later editing, and in runtime applications, to randomly create levels while playing.

Daedalus works both in 3D and 2D (support for Unity 2D and 2DToolKit by Unikron is included)

Daedalus is different from all other dungeon generators because it allows full customization of every single feature of a game level: you can randomize every single column, wall, floor, ceiling, door, etc., and it is packed with a plethora of parameters and options.

Current features list:

• Editor generation
• runtime generation
2D/3D Tile Maps
• Unity 2D and 2DToolKit support
• two different generation algorithms
• non-linearity percentage value
• sparseness percentage value
• dead-ends percentage value
• min/max number of rooms in a map
• min/max room width/length
• doors density percentage
• spawn player
• create entrance/exit
• save/load maps as Prefabs
• map orientation plane (XY, XZ, YZ)
• tile variations (randomize each feature)
• variation weights
• visual debug
• tiles rotations
• directional tiles
• default Art Assets included (2D and 3D)
• static batching (Unity Pro only)
• seed-based generation

Daedalus is still under development and there will be more features in next releases!

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