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Topics - cakesauce

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Hello.... just posting a quick message to let you know Ps2D will now support 2D Toolkit once it is approved on the Asset Store.

More details http://u3d.as/6Us.

The quick version is:   It's a component that converts your Photoshop docs to sprites.  It's great for creating characters that have say 20-30 layers because it'll lay it all out for you so you can get on with your animations.

Thanks!

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Hey,

I'm in the process of releasing an asset (http://stevekellock.com/ps2d) and I'm looking to add tk2d.

The thing is... I'd like it to be optional, but contained in the asset.

I've seen what the ColliderGen guys do with their reflection-meta-fu, but I'm thinking that might be overkill for me (beyond my skills and patience :) )

Basically, I don't want to blow up people's projects because they don't use tk2d like I do. 

Are ifdef's an option?
Should I comment out all tk2d references?
Do I rename the files to .txt so they don't get loaded?
Maybe offer an additional download?
Code generate the .cs files?
Suck it up and go meta like real programmers?

Just wondering what the best approach as I get started refactoring here.

Cheers!

Thanks for tk2d btw. 

Steve


 

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