Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - AurayStudios

Pages: [1]
1
Immerse yourself in a savanna adventure!     


Hi everyone, we just released our app Finger Safari on iOS and Android. A game for the whole family to develop their reflexes dodging wild animals while collecting as many nuts as possible to achieve a high score.

Finger Safari was developed using 2D Toolkit and is a fun game for everyone to play anytime, anywhere. Its 3 difficulty levels adapt to beginners, advanced and pros.

The app has a particular aquarelle style that will immerse you in a playful and caring universe of uniqueness animals. 

Find out more about the app on our website: ​www.auraystudios.com/app/finger­safari/​ 

You can download the app from the App Store here: https://itunes.apple.com/es/app/finger-safari/id974948113?mt=8
Get it on Google Play: https://play.google.com/store/apps/details?id=com.auraystudios.fingersafari&hl=en
Or find it on Amazon: http://www.amazon.de/Auray-Studios-Finger-Safari/dp/B00VI4M7E4/ref=sr_1_2?s=mobile-apps&ie=UTF8&qid=1427938654&sr=1-2&keywords=Auray+Studios 

Enjoy! ;D




       

2
Support / Anchoring to a percentage of the screen
« on: May 24, 2014, 10:47:16 am »
Hi,

I've been trying to anchor UI items to a percentage of the screen rather than a fixed offset from the anchor, and cannot figure out if there is an easy way to do this in tk2d. I explain what I'm trying to accomplish with an image:



The 4 buttons are anchored "Middle Center", and I'm positioning them through code at the percentage proportions in the image. What I'm wondering is: is there a way to accomplish this using the anchoring system?

The 2 corner buttons are easy to place using "Lower Right" and "Lower Left" anchors. What I'm having trouble with are the 2 middle buttons, that should be at 1/3 of the offset of the corner buttons. I calculate this 1/3 offset through code and place them, but it's not a good solution, as I cannot check the layout for other resolutions by changing the preview resolution, only by hitting play in Unity for every resolution.

3
Support / Double checking if we're using tk2d properly
« on: March 24, 2014, 06:31:19 pm »
Hi everyone,

We're a small studio doing educational apps for Android, our first app relies heavily on 2D Toolkit. We've been working on it for several months, and wanted to confirm from more experienced users, if we're using 2D Toolkit correctly.

We target phones and tablets, and have designed all of our artwork at the Samsung Galaxy Tab 2's 1280x752. 480x320 is the minimum size we target. We work with 32bit RGBA png files for the sprites and make full use of 2D Toolkit for atlasing and animation.

My question is: are we approaching texture size correctly? Our builds are 52Mb, and even though we have lots of custom art, I think they're pretty big and that we could do better.

Should we design for 1280x752 or 480x320? I have researched a lot and cannot seem to find clarity on this. We are planning to port our app to iOS next. If we design at 480x320 will it look good on the 2048x1536 retina display?

Any link to a tutorial on this that really goes into the details would be greatly appreciated!

Additionally, I know there is no one resolution that fits all devices and is optimal. To avoid letterboxing we use 5% of extra texture around all 4 sides of the image. That way when the tk2dCamera rescales, we don't get letterboxing.

Is our approach of creating 1280x752 32bit RGBA pngs correct? Is there something we should be doing differently to get smaller builds and better performance?

4
Showcase / Phrasal Nerds: now available on Android
« on: February 07, 2014, 03:52:00 pm »
Learn 101 essential phrasal verbs by setting out on a space adventure with Alex the mole! Phrasal Nerds teaches you English phrasal verbs in a fun, interactive and engaging way. Study mode will help you learn phrasal verbs, while quiz mode will test your skills.
A basic knowledge of English is expected.

Phrasal Nerds is FREE for a limited time, get it while it lasts!
https://play.google.com/store/apps/details?id=com.phrasalnerds.one









Pages: [1]