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Topics - fattie

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Support / These days, using point-filter to blow up pixels
« on: January 28, 2016, 04:50:22 pm »
We have a project with "pixel-looking" images.

So, a 10x10 pixel png, when enlarged say 100 times, I just want each 100x100 block in the result to be a pure color ... so pure "point-filter" enlargement.

Indeed, Unity used to handle this very badly going back a couple years - it basically didn't work, it would "helpfully" smudge the enlargements.

Does anyone have any current experience with this?  Does "true" pixel-wise enlargement work well these days?  in the TK-Unity pipeline.

Thanks!

2
Support / OK to remove TileMap / UI folders?
« on: January 19, 2016, 04:17:54 pm »
These days, is it still perfectly OK to simply remove TileMap and UI folders,

if not needed in a project?



Cheers!

3
Hello, when publishing for Android, a problem is, one needs a lot of devices for testing.

Do you have a big pile -- ten plus - Android devices?

If so we would PAY you to test builds on a project.

For example if you have twenty Android devices, we might pay say $500 or $1000 for you to test a project on all of those.

(Call it $50 a device, something like that.)

(Obviously the three or four most common Android devices, even Android-babies like ourselves would already have - so I mean other than the most obvious devices.)

When I first got in to Android development, I assumed this would be a very common need.  I assumed there would be any number of "Android testing studios" that do nothing other than have a pile of Androids, and charge $8 per device to test.  However I have not been able to fund any such shops.

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