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Topics - FZGames

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I updated 2D Toolkit to the latest version and now I get this error, repeatedly:

error CS1644: Feature `null propagating operator' cannot be used because it is not part of the C# 4.0 language specification

I have no idea what this is but I could do with this working...!

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Hello,

I'm supposed to have a game finished in a few days and since 2D Toolkit broke when I upgraded to Unity 2018.3, I downgraded back to 2018.2 again, but I'm having a strange problem, where if I try to edit my animations or collections, they show up as the normal blue prefab cube but with a white rectangular 'document' icon on top of them, and Unity won't let me click the 'Open Editor' button, saying "Components that are only on some of the selected objects cannot be multi-edited". I can confirm that there is only one object selected, the prefab 2D Toolkit created. With Sprite Collections, I can select something which uses a collection and press the 'e' button to edit it, but animation wise there's no option to edit it without selecting it in the editor. I'm really stuck. I rolled back the files in GitHub even with no difference. What has happened here? Has some kind of reference been broken? I've tried Rebuild Index and Rebuild All Sprites. Please help.

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Support / TextMesh - Manipulate individual character?
« on: August 13, 2015, 12:30:01 pm »
Hey, I wondered if this was possible (and if not, I thought I might suggest it as a feature!) -

With a TextMesh, am I able to loop through the character objects it creates and affect individual ones? For example, in Shovel Knight, certain in the text might wobble, or undulate in a sine wave etc., in order to do that we'd need to be able to access and manipulate the individual characters from an array or something.

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