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Topics - birdkingz

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Support / Detect whether a certain characters exist in tk2dFontData
« on: April 29, 2016, 04:45:22 pm »
Hi, if I want to do localization, I want to dynamically detect whether a certain character exist in my current FontData.
If my current FontData doesn't has it then I will change to other FontData.
Is that possible in 2dtoolkit?

For example:
FontA doesn't contains character 'A'
so when Im rendering character 'A', I will have to use FontB instead

Support / Camera auto scale isn't working
« on: April 18, 2016, 05:45:30 am »
Currently on version 2.5.6
No matter what auto scale mode that I set in the tk2dCamera script, all the sprites doesn't seems to be updating.
Please check.

Support / Inspector UI doesn't serialized properly in Unity 5.3.4
« on: April 11, 2016, 08:11:02 am »
Steps to reproduce:
1. Create an tk2dUIItem, assign a target to "Send Message"
2. Assign an event in either On Down, On Up, On Click, On Release (Assuming I'm assigning an event in On Down)
3. Save scene (It works here, the event has been serialized during Save Scene)
4. Now change the event that we previously assigned to On Down, to some other events.
5. Save scene
6. Reload the scene, u will notice the tk2dUIItem still holding the first event that we assigned to it instead of the second event.

Please fix.
It must have caused by new Multi-Scene editing in Unity 5.3.4

Black sprites just happen on some of the sprite and text mesh.
What's wrong with it ?!
I didn't call any special codes on 2dtoolkit.

It doesn't happen in Unity Editor, but it happens on Android devices.
(Haven't tested on iOS devices yet)

Support / How to change sorting layer of sprite?
« on: October 28, 2015, 02:21:38 am »
In Unity Sprite, I can change the sorting layer name in code but I couldn't find anything in tk2dSprite? Possible to add this feature?

Support / Duplicated texture in SpriteSheet causing Crash
« on: October 15, 2015, 03:04:45 am »
SpriteAtlas editor, when I put duplicated texture into the sprite sheet it will prompt multiple of "Duplication popup". After you press Commit and Exit the editor, Unity will crash

Unity 5.2.0f3
Latest 2dToolkit
Mac OS

Support / tk2dUITextInput doesn't working in Unity 5.2
« on: September 30, 2015, 08:29:33 am »
I noticed tk2dUITextInput no longer working in Unity 5.2
Could u please fix it?
The problem is when I click on the Input text, whatever I type on my keyboard doesn't show on the Input Label.
Apparently the tk2dUITextInput isn't receiving any input commands from keyboard.

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