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Support / Apple TV Build Size - Remove @1x platform support at build time?
« on: March 31, 2016, 05:30:27 pm »
Hello,
I'm working on submitting my game to the Apple TV App Store. Unfortunately I keep getting this message when uploading a build:
My game currently support @1x and @2x resolutions. In an attempt to thin out the build size, I was wondering if there was a way I could exclude the @1x assets from my Apple TV build without having to manually go in each Sprite Collection and deleting the @1x platform support.
Any other thoughts on how I may be able to thin out my build size? I'd really like something like #if UNITY_TVOS - exclude @1x resources from build. Then when I switch platforms, I wouldn't have to worry about re-adding @2x support.
Here are my stats:
Rejected Build
IPA size: 141.8 MB
Payload Folder Size: 352.3 MB
Application File Size: 352.3 MB
OnDemandResources Folder Size: 0 MB
Re-zipped Without Application File: 0 MB
Cheers,
Erik
I'm working on submitting my game to the Apple TV App Store. Unfortunately I keep getting this message when uploading a build:
Quote
Thinned App Size is Too Large - The app bundle at /Payload/yarn-apple-tv.app exceeds the maximum allowable size. After app thinning, your tvOS app bundle must be less than 200MB.
My game currently support @1x and @2x resolutions. In an attempt to thin out the build size, I was wondering if there was a way I could exclude the @1x assets from my Apple TV build without having to manually go in each Sprite Collection and deleting the @1x platform support.
Any other thoughts on how I may be able to thin out my build size? I'd really like something like #if UNITY_TVOS - exclude @1x resources from build. Then when I switch platforms, I wouldn't have to worry about re-adding @2x support.
Here are my stats:
Rejected Build
IPA size: 141.8 MB
Payload Folder Size: 352.3 MB
Application File Size: 352.3 MB
OnDemandResources Folder Size: 0 MB
Re-zipped Without Application File: 0 MB
Cheers,
Erik