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Support / performance considerations
« on: May 27, 2013, 08:47:46 am »
hi,
i'm hesitating between several solution for sprite animation and wonder what would be the most cost efficient one (and not too tricky to implement in code
. i'd like to individually control loop or pingpong option for each of the animation.
1) one spritesheet containing all animations packed in a square file (i.e. 2k x 2k) - seems quite tricky as far as i experimented
2) one spritesheet containing all animations but each animation on its own row (non square)
3) a seperate spritesheet for each animation
what do you think ?
i'm hesitating between several solution for sprite animation and wonder what would be the most cost efficient one (and not too tricky to implement in code

1) one spritesheet containing all animations packed in a square file (i.e. 2k x 2k) - seems quite tricky as far as i experimented
2) one spritesheet containing all animations but each animation on its own row (non square)
3) a seperate spritesheet for each animation
what do you think ?