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Topics - mike2d

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Support / performance considerations
« on: May 27, 2013, 08:47:46 am »

i'm hesitating between several solution for sprite animation and wonder what would be the most cost efficient one (and not too tricky to implement in code :)). i'd like to individually control loop or pingpong option for each of the animation.

1) one spritesheet containing all animations packed in a square file (i.e. 2k x 2k) - seems quite tricky as far as i experimented
2) one spritesheet containing all animations but each animation on its own row (non square)
3) a seperate spritesheet for each animation

what do you think ?

Support / apply an animated sprite on a mesh
« on: May 26, 2013, 02:40:11 pm »
is it possible with 2dtoolkit ?

i mean, first create a spritesheet, then an animation with 2dtk and apply this animated sprite on a mesh in unity ?

thus using complexe meshes and apply animated texture on them.

here's the mesh :

i'd like to apply animated texture on each part of this wheel.

Support / change mesh filter
« on: May 26, 2013, 09:45:43 am »

is it possible to change the mesh filter on an AnimatedSprite ?

here's my problem :
i'd like to animate a sprite on a mesh (not square) and not my sprite to be the mesh.

Support / ground with tiled textures
« on: May 14, 2013, 05:30:41 pm »

this quite a simple question and i think most of the game use a big plane as floor but they divide the texture onto it.

i'd like to know the best practices to do that.

is 2d toolkit of any help about that process ?


Support / multiple spritesheet
« on: April 08, 2013, 10:43:47 am »

a simple question : if my animation takes a good amount of time and i want a quite nice resolution, i would use multiple spritesheet wouldn't i ?

how to do that  ?


Support / animated sprite
« on: March 28, 2013, 08:34:45 am »

i'm still trying to apply an animated sprite onto a 3d object.

i was wondering if i could use tk2d to create the spritesheet but my concern is the order of the frames layed out on the sheet. they're not side by side, ordered, left to right, bottum up or something "logical". so that could be a problem for my script that parses rows and columns in order...

any tip ?

Support / unity package error
« on: March 27, 2013, 03:18:17 pm »

i imported the 1.9final package but when i try to create a tk2d object in the scene, i get an error
"create 2ktd sprite" : MissingReferenceException : object of type 'tk2d index' has been destroyed but you're still trying to access it..."

any idea ?

Support / animate a sprite on 3d object
« on: March 27, 2013, 08:12:14 am »

i'd like to apply an animated texture on a 3d object. how can i do that with 2dtk ?

Support / installation
« on: January 20, 2013, 08:35:28 am »

what's the installation process pz ? tried to find it in the faq or help but didn't find it :(


Support / change color sprite on the fly
« on: January 16, 2013, 09:54:17 am »

i'd like to know if there's a way to change color of a sprite (any color of the wheel) on the fly (via code) ?



Support / Colider penetration
« on: July 24, 2012, 12:37:16 pm »

my character (a 2d sprite) can walk right / left.

when he hits a wall and keep walking against it, the two colliders (character & wall) seems to interpenetrate a little bit thus creating a jaggy effect of back and forth for the 2d sprite.

is there way to avoid this ? is there a threshold that i could change somewhere ?


Support / OnTriggerEnter
« on: July 21, 2012, 11:34:51 am »

I've noticed that when moving a sprite in a collider with trigger, OnTriggerEnter was called every time the sprite changes its direction...

is this intentional ?

Support / clipId
« on: July 08, 2012, 10:21:12 am »
hi all,

clipId's are associated with anim. when adding/removing anime, clipId's are redistributed aren't they ?

that's kinda annoying because I'm using constants to references clipId's in scripts.

is there a way to include a clipId's management system in the editor in future releases ? to be able to re-assign id's, to reorder them (D&D or text fields)...

Support / Chain of animations
« on: July 03, 2012, 05:26:55 pm »

i'd like to play an animation automatically when a previous one is finished ?

i've seen AnimationCompleteDelegate and Trigger options in the SpriteAnimation Inspector so what are they used for and what's the best way to accomplish what i explained above  ?

Support / Purpose of Tile Maps
« on: June 28, 2012, 08:41:12 am »

yeah, well, everything's in the title i guess :)

Tile Maps is in beta but i'm not sure of its purpose. I'm using it as a way of drawing sprites which take part of the set (background, platforms etc...), well everything that repeats actually.

am i right ?

Pages: [1] 2