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Topics - J. Park

Pages: [1]
1
Support / I want 2dtoolkit to use namespace
« on: July 30, 2014, 01:20:41 am »
Unity now supports namespace with Monobehaviour.
2Dtoolkit has too many classes that is not organized in class view in Visual Studio or other IDE
It would be nice if 2dtoolkit use it's own namespace to distinguish it from other class files.

2
Support / Is it supported now?
« on: November 13, 2013, 07:22:34 am »
Long time ago, you said about other sprite collection mode. Is it supported now?

http://2dtoolkit.com/forum/index.php/topic,404.msg1837.html#msg1837

I want to use single texture directly to a sprite.
Where can I find it?

3
Support / How to fix IndexOutOfRangeException?
« on: June 20, 2013, 09:40:43 am »
I use version 2 beta 1
Today I get error message when I select specific sprite collection in SpriteAnimation Editor window.
What did I do wrong?
How can I fix it?

Error Message -----------------------------------
IndexOutOfRangeException: Array index is out of range.
tk2dSpriteGuiUtility.SpriteList (System.String label, Int32 spriteId, .tk2dSpriteCollectionData rootSpriteCollection) (at Assets/TK2DROOT/tk2d/Editor/tk2dSpriteGuiUtility.cs:186)
tk2dSpriteGuiUtility.SpriteSelector (.tk2dSpriteCollectionData spriteCollection, Int32 spriteId, .SpriteChangedCallback callback, System.Object callbackData) (at Assets/TK2DROOT/tk2d/Editor/tk2dSpriteGuiUtility.cs:102)
tk2dEditor.SpriteAnimationEditor.ClipEditor.DrawFrameInspector () (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipEditor.cs:317)
tk2dEditor.SpriteAnimationEditor.ClipEditor.DrawInspector () (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipEditor.cs:488)
tk2dEditor.SpriteAnimationEditor.ClipEditor.Draw (Int32 windowWidth) (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationClipEditor.cs:561)
tk2dSpriteAnimationEditorPopup.OnGUI () (at Assets/TK2DROOT/tk2d/Editor/Sprites/SpriteAnimationEditor/tk2dSpriteAnimationEditorPopup.cs:488)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
UnityEditor.PopupCallbackInfo:SetEnumValueDelegate(Object, String[], Int32)

4
Support / Simple sprite without atlas build?
« on: June 25, 2012, 04:05:32 am »
Is there a way to use simple sprite without atlas build for a large size texture background?
I want to display background with a large texture without atlas building just like "Sprite" in SpriteManager2 or "Simple Texture" in NGUI.

Pages: [1]