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Topics - atmuc

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1
Support / Sliced and clipped
« on: August 01, 2014, 09:33:14 am »
how can i make a sprite both sliced and clipped? i will make a bar chart. i have a sliced sprite for single color bar. it has bevel effect so it is sliced. i want to use multiple color on this bar. so i need to clip top and bottom. how can i do that without preparing  top, middle and bottom images?

2
Support / Photoshop layers to 2d toolkit sprites
« on: July 02, 2014, 03:20:45 pm »
do you suggest any asset that converts Photoshop layers to 2d toolkit sprites? i expect it trims and position sprites to scene as on psd. i use Photoshop elements 12.

3
Support / change sprite by code
« on: April 17, 2014, 06:08:26 pm »
i can change sprite using "void tk2dBaseSprite.SetSprite (int   newSpriteId)". how can i change collider by code? when i chande sprite from unity inspector it also change collider that i set on sprite collection editor. i want to the exactly same operation that inspector dropdown change does.

4
Support / TextMesh Resize Bug
« on: April 13, 2014, 08:46:37 pm »
when i resize textmesh on Scene window it behave strange. i have multiline text (text that has enter in it). i select lower right corner of text mesh boundary. i click shift and drag to resize. when it change line count because of word wrap it lost scale sync between X and Y. when i hold shift key scale should be similar as X and Y.

5
Support / 2d collider for ui components
« on: April 04, 2014, 06:46:17 pm »
button component(tk 2d uiitem) uses 3d collider(box collider) when i change it with box collider 2d it does not work. how can i use it with 2d colliders?

6
Support / Multiple fonts in single textmesh
« on: March 27, 2014, 09:47:43 am »
is it possible or is there any workaround? i want to use 2 different font in a single textmesh.

7
Support / UI Gamepad support
« on: December 01, 2013, 12:20:32 pm »
can i use game pad to select and click buttons? is there any option that i can enable gamepad option and it highlights current button and i can change selected button with gamepad stick and click button with game pad button?

8
Support / Gradient For Fonts Problem
« on: December 01, 2013, 12:16:49 pm »
it draws gradient to visible range of each character. so s and S looks different. it should draw it in line range.can you change it?

9
Support / Font Size
« on: November 19, 2013, 07:46:35 am »
i have a background with a text. at photoshop i matched Arial Bold 15 to this text. at bmfont i generated Arial Bold 15. i used background in an atlas and used font with your font script not imported to an atlas. i used fixed same size and fixed same camera size on both. scale is 1 for all. they use the same orth camera. font is smaller than photoshop. when i generated font with size 18 in bmfont it is ok on unity.

what is wrong with this? which one is correct?

10
Support / Unity 4.3 and Mesh Renderer On 2D system
« on: November 18, 2013, 03:53:35 pm »
is it normal to use Mesh Renderer on Unity 4.3 2d System? so far i had no problem using mesh renderer but i wonder if i should use sprite renderer with new unity 2d system. will 2dtoolkit go on with mesh renderer?

11
Support / TestMesh and Unicode characters
« on: November 18, 2013, 01:48:20 pm »
i generated my font with BMFont. i added geometric shapes. how can i select them in textmesh inspector editor? they start at 25A0/9635. i tried \25A0 and \u25A0. it writes \25A0 to gameview.

12
Support / tiled sprite
« on: January 18, 2013, 01:28:42 pm »
is there any support on 2dtk for tiled sprite? i will set a seamless sprite like http://freeseamlesstextures.com/gallery/index.html. it will fill planar surface with this spite.

13
Support / font resolution on game view
« on: January 18, 2013, 12:18:22 pm »
i use 2dtk camera and font. if game view is 1:1 my font look great. when i shrink game view everythink scale down. my text mesh does not look nice. i can see pixels. it is like it loose antialiasing. when i use the same font with ngui it looks nice at the same game window. what can i do to have a nice scaled meshtext on game view? it looks nice on scene view.

14
Support / alpha animation
« on: September 07, 2012, 12:59:59 pm »
i try to dissolve a text mesh. i set animation keys and i see that color/alpha changes. it doesnt work on scene view. if i change alpha level manually it works on scene view. what is wrong with this? how can i see animation results on scene view?

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