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Messages - Silverfell

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Support / Re: Tilemap disappears in Windows (32-bit) build.
« on: January 27, 2017, 02:30:34 pm »
Thank you. I solved by making the final build in 2.5.6, which worked fine for my issue. When I start another 2D project, I'll try the new package. Couldn't send a reproduction setup without sending you the whole game, this late in development. Glad you fixed it anyways.

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Support / Tilemap disappears in Windows (32-bit) build.
« on: January 12, 2017, 01:54:13 pm »
Hi. I'm putting the finishing touches to my game, which in the editor looks like the screenshot tilemap_present.jpg - nothing special, just a tiled game.

Sadly, since the latest tk2d update, when I build for Window, the game looks like tilemap_missing.jpg - you can see that the TK2D system is present and working because the fishes and main character are rendered on it, but the tilemap is missing. What's even more confusing is that objects placed in the tilemap and spawned at start, like the spikes and background fishes, actually are present.

I built in debug mode and without, I have no errors or warnings in the console. Previous builds for Windows, made in 2.5.6 work fine. At this point, is this something you can fix quickly, or shall I just try to revert my TK2D setup?

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