Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Aldwin

Pages: [1]
1
Releases / Re: 2D Toolkit Integrity Checker
« on: June 01, 2013, 04:21:58 pm »
Hi!

I wanted to upgrade to V2.0 and used the integrity checker as recommanded. I failed with this long error message :

Code: [Select]
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Camera\tk2dCamera.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Camera\tk2dCameraAnchor.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Fonts\tk2dFont.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Fonts\tk2dFontData.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Fonts\tk2dTextMesh.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Gui\tk2dButton.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Runtime\tk2dResource.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Runtime\tk2dSystem.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dAnimatedSprite.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dBaseSprite.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dClippedSprite.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dPixelPerfectHelper.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dRuntimeSpriteCollection.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSlicedSprite.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSprite.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteAnimation.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteCollection.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteCollectionData.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteCollectionInterfaces.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dStaticSpriteBatcher.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dTiledSprite.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMap.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapBuilderUtil.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapChunks.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapColliderBuilder.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapData.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapMeshBuilder.cs

UnityEngine.Debug:LogError(Object)
tk2dExternal.ExternalUI:DoCheckDeploymentIntegrity()

So I upgraded to v1.92 final (I was in 1.91), hoping the corrupt files will be replaced but I had exactly the same message... Any idea how to fix this to upgrade to v2.0 ?

2
Support / Re: Problem with OnTriggerEnter and Tilemap
« on: April 04, 2013, 07:45:07 am »
It works, thanks a lot !

3
Support / Problem with OnTriggerEnter and Tilemap
« on: April 03, 2013, 07:22:04 pm »
Hi,

sorry, maybe it's a basic question but I'm not really a coder so I can't understand how to do :

I'm working with a tilemap and I want some bullets shot by the player to trigger when they entering any tilemap collision. I put a trigger on my bullets and the triggering works well (I check it with other colliders) but my problem is that I don't know how to "define" the tilemap. I found that the bullet triggers the collision with a chunk of the tilemap, but it seems very complicate to make a loop to check every chunks.

Here my code in the bullet script :
Code: [Select]
void OnTriggerEnter(Collider enteringCollider)
    {
        if (/*enteringCollider is a tilemap collider <-- this is here I don't know how to do*/)
        {
            Debug.Log("bullet touch map");
            isDead = true;
        }

Sorry for my english too, I'm french, and thanks for your answers.

4
Support / Re: Deformable sprites?
« on: February 24, 2013, 09:11:55 am »
Hi

The engine used by ubisoft for Rayman Origins is called UbiArt Framework and you can see a little video about art integration here : http://youtu.be/B_QhZYTukac

I'm working on another Ubisoft studio so I saw it working and it's very amazing! Unfortunately, I don't really how it works techincally and, even if I knew, I guess I won't be able to tell you ^^

Pages: [1]