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Messages - cjke.7777

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Sorry about the looooong delay. Yep that worked for me, thanks again

2
I know there are a few posts already on the forums, but I can't seem to straighten it out, and I'm pulling my hair out!

As you can see from the images below, the Cutout shader works perfectly, but the blend does not. With the blend shader I get the depth weirdness, as others have noticed in their own projects. I understand that the blend shader takes the center of the sprite and sorts depth based on that (or there abouts).

"Why not use cutout?" I hear you shout? Well I need alpha/opacity control (such as the glass, but also the ability to turn down the opacity via the Color property of the sprite).

Sooooo is there a Shader Cutout that supports tint/alpha, while keeping the beauty of it's handling of depth?
Also is the explanation anywhere around the tk2d shaders and what is for what?
Also is there a reason that the cutout way of handling depth can't be applied to the blend shader? (I'm sure there is a logical reason, just curious)

Shader - Cutout ==  :)



Shader - Blend ==  :(



3
Support / Re: Offset Specific Frame in Sprite Animation
« on: October 29, 2013, 01:01:44 am »
Sorry for opening this thread up again after 120 days but it is directly related.

I too am looking for a similar feature. More than happy to role some of my own code to make it work, any suggestions on a starting point. Am I better extending the animator class directly?

4
Releases / Re: 2D Toolkit UI 1.0 Beta 6
« on: May 21, 2013, 12:44:34 pm »
This looks very cool. I'm new to 2D toolkit in general, and it's very nice to see this will be asset soon.

Quick question (sorry if asked before)
- Do you have a approx price for existing 2d tool kit users?
- For 2D menu's and floating 2D text, what are the strengths over say NGUI?

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