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Messages - collectivemass

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Releases / Re: 2D Toolkit 2.5 beta 2
« on: October 22, 2014, 08:47:24 pm »
"iOS workaround for Unity bug" Would you mind elaborating on this one please?

Support / Incorrect Platform atlases still hanging around in memory.
« on: October 22, 2014, 08:32:36 pm »
I have a large project that makes heavy use of the 1X,2X and 4X platform settings. I designed everything using the 4X platform. When I check the profiler (on iOS) on a lower platform devices, some 4X atlases were still in memory. Anybody know the solve? At the moment I am just calling Resources.UnloadAll after each scene load but this worries me because it makes me think that the 4X textures are being loaded first and then swapped out with the lower res textures. Is the solution just to set the platform to 1x when you compile for platform?

Support / Re: Memory Leak
« on: July 04, 2014, 01:18:09 am »
I dont think I am near the limit because I have 16GB ram. You never know though. I think it has to do with the linkage system. (a scriptable object in the resources folder that points to a texture). I way that because when I tried to do that very thing I had the issue again. BUT, when I built not using the any Unity editor build buttons, just the build command, I had no problems. Ill update if this changes. I think it has to do with the editor thread. So if any one else is suffering from the same issue, make a custom build panel and build from there.

Scratch that, still crashing

Support / Re: Memory Leak
« on: June 04, 2014, 10:59:09 pm »
Please do. From further investigation, it just seems like the total texture memory that seems to be an issue. When I move some of my textures to PNG, it helps and I can build (iOS) but when I add more atlases, the problem re-appears. are you doing any post processing on those textures at all? can you direct me to a class that I can poke a round in and see if I can fix?

Support / Re: Memory Leak
« on: May 28, 2014, 02:51:09 am »
I am getting the crash now in Unity 4.5 with out any PNG atlases. I am using 4x2x1x platforms and I don't get a crash when I remove the tk2d folder from the resources folder. I know that does not solve my problem but it does show me where it is. Any idea?

Releases / Re: 2D Toolkit 2.0 final
« on: June 04, 2013, 12:13:59 am »
Thanks so much for the quick turn around from purchase to download access, much appreciated!

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