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Support / Re: What next?
« on: March 11, 2012, 02:35:08 pm »
What about a little addition text wrap in TextMesh.
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If the button is currently animating when it gets disabled it breaks. Adding this fixed it for me:Code: [Select]void OnEnable(){
buttonDown = false;
}
You probably want to run some cleanup too, to ensure your buttons appear correctly after the disabling if you do any sort of scaling. I ended up just writing my own button script (I'll share it eventually, not in a great state atm though - and it depends on the "FingerGestures" plugin anyway).