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Messages - pythagoras123

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Contract Work / Re: [paid] Tilemap pathfinding
« on: July 06, 2013, 01:33:47 pm »
Many thanks ! I'll try that as soon as i get back.

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Contract Work / Re: [paid] Tilemap pathfinding
« on: July 05, 2013, 04:50:59 pm »
Thanks, that's very interesting ! I'm looking forward to see how you did that.

3
Contract Work / Re: [paid] Tilemap pathfinding
« on: July 04, 2013, 12:20:34 am »
I am indeed and curious to see how you did it.
I have done some experiments too with simple A* but wasn't satisfied with the result. One of my main problem is that my tilemap is huge (930x326 tiles) with a tileset of 512 different tiles. I am trying to avoid generating colliders or prefabs for each and every tile.

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Contract Work / Re: [paid] Tilemap pathfinding
« on: June 28, 2013, 12:41:37 am »
Whatever happened to this thread, I would love to know whether anyone ever found a solution to get pathfinding working with tk2d tilemaps.

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