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Messages - dlmrky

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Support / Re: 2DTK + PSM/Sony Vita
« on: November 19, 2014, 03:13:55 pm »
I've tweaked a few things and checked the overdraw. Have also implimented some pre-pooling and all together it's working a lot nicer. Thanks for the tips.

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Support / 2DTK + PSM/Sony Vita
« on: October 21, 2014, 02:19:41 pm »
Hi guys,
are any of your using 2DTK in your PSM/Vita for Unity projects? I have it working but the performance is not great. I'm wondering if it's down to 2DTK or PSM/Vita for Unity. Maybe a bit of both?

I'm thinking of stripping out 2DTK & testing it against Unity's native sprite and camera code. Has any one had a look into this already?

Thanks.


3
Support / Re: 1:1 fit on Nexus 7 (2013)
« on: February 15, 2014, 11:03:13 pm »
You're totally right - it comes back as 1200x1824 !?

Is that usual for devices, to not actually be the advertised dimension?

Either way, thank you. Do I now set up my scene plus native/preview as 1200x1824?

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Support / 1:1 fit on Nexus 7 (2013)
« on: February 15, 2014, 06:54:02 pm »
Hi, I have a Nexus 7 (2013), which has a resolution of 1200x1920 in portrait.

I have a background image that is exactly 1200x1920 and in Unity my project looks like this:

UNITY


You can see the scene settings are 1200x1920 as are the 2DTK camera

When I run it on my Nexus 7 (2013) it cuts the top and bottom off (you can see the pink area chopped)

NATIVE


If I apply an override (Fit Visible) it then adds bars down the sides:

FIT


Why can't I get a 1200x1920 image to display perfectly on a 1200x1920 Nexus 7 (2013) device without stretching? Surely it should be 1:1 on the display?

(sorry for the huge screenshots!)

Thanks.

5
Support / Re: [QUESTION] 2DTK Camera Has Me Completely Confused!
« on: July 09, 2013, 08:07:07 pm »
Thanks for this, was just about to post a similar question regarding being able to see more of the scene view when I ZOOM on Google Chrome and the Override Autoscale Height fix it.

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