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Messages - Uzi

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Support / Localization
« on: July 14, 2014, 09:27:26 am »
Hey,

Ok so I am currently trying to localize my game. Since tk2dTextMesh requires a bitmap font and there's no way to use the devices default fonts (at least I couldn't find it), I was wondering how to handle a string that is a mixture of different languages.

For example how to display this Русийहिन्दीhello日本語 in a single text mesh?? Is there any way at all to do this in 2dtoolkit?

Thanks...

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