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Messages - bartleycollin

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1
Support / Re: 2dToolkit Tilemap - Tile reverts orientation on play
« on: July 15, 2014, 09:55:11 pm »
Anyone?

2
Support / 2dToolkit Tilemap - Tile reverts orientation on play
« on: July 15, 2014, 05:53:54 pm »
I have a problem with the Tilemap editor. The title pretty much explains it all, but I'll go a bit further. Basically, in my game, I have a few tiles that rely on prefabs. No big deal. They work as desired, but with one problem. The editor FORCES them to be in their original orientation. So, If I flip them at all in the tilemap editor, and THEN hit play, it will flip them to how they were before. How can I get around this?

P.S. It ONLY does this for prefabs.

Thanks!

-Collin

3
Support / Re: Having trouble understanding SetSprite [C#]
« on: April 02, 2014, 09:48:01 pm »
Phew.. I finally got it to work.

4
Support / Re: Having trouble understanding SetSprite [C#]
« on: April 02, 2014, 09:09:46 pm »
I've been trying, I still can't figure it out.

All I'm doing is typing code like this in my update function. I know I'm doing something totally wrong, but I can't figure it out..

Code: [Select]
void Update () {
tk2dBaseSprite.SetSprite(4);
}
}

5
Support / Re: Having trouble understanding SetSprite [C#]
« on: April 02, 2014, 08:13:43 pm »
I have seen that, and I'll try again. For now, what I'm trying to do is set up a very simple IF statement that checks if a Bool is true, and if that's the case, switches the object to a specified sprite.

6
Support / Having trouble understanding SetSprite [C#]
« on: April 02, 2014, 06:45:50 pm »
I've been trying to figure this out over the past day, with no luck. I've looked at the forum page, but I think I'm missing something. I would highly appreciate some help with this :)

7
Support / Re: 2d Rigidbody Sprite falls inside tile.
« on: April 01, 2014, 11:08:47 pm »
Both objects have square shaped colliders. The player is slightly smaller than the tile... I'll keep looking..

8
Support / 2d Rigidbody Sprite falls inside tile.
« on: April 01, 2014, 10:51:11 pm »
So I'm working in 2d toolkit, for my Game Jam. I have a recurring issue. My "player" is a rigidbody tile. When it lands on this certain tile, it always falls through inside the tile, where it sits. I thought that maybe it was an issue with just that tile, but when I switch it with another, it does the same thing. Any ideas? (I can supply pics if needed.)

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