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Support / Re: Is it possible to skew a sprite?
« on: May 07, 2014, 03:19:47 am »
I think it would also be good to implement a skew for the tk2d textmesh as well. It would be good to create "italic" on the fly 
I generally work around this by rotating the text/sprite in two axes. Works for 2d games --- 3d rotation becomes 2d skew from the point of view of the camera.

I generally work around this by rotating the text/sprite in two axes. Works for 2d games --- 3d rotation becomes 2d skew from the point of view of the camera.