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Messages - mangoocean

Pages: [1] 2
1
Support / Re: Issues with Unity 2018
« on: May 24, 2019, 06:33:38 am »
Just had an issue where I added a new sprite to a current spritesheet. When I did, all other sprites on that sheet referenced to by sprites in the scene lost their reference to their respective sprite on the sheet. Had to go through THE WHOLE GAME connecting sprites back up.

2
Support / 2D Toolkit No Longer Supported?
« on: May 20, 2019, 08:13:34 am »
Going by the zero response by the publisher to mine and other's questions on this forum and how messy the plug-in is now in Unity (so many errors in trying to commit / update sprites to their boards etc), I'm figuring 2D toolkit is slowly being wound down?

I would like to know before we start on our new project next week whether we drop 2D TK forever or not.


3
Support / Re: Xcode Crash
« on: May 03, 2019, 01:08:51 am »
This sounds like yet another Unity issue - 2D Toolkit just creates meshes and uses them. In this case it looks like its being used before it is created... How does the IAP text thing update the text? It might happen too soon (on iOS alone)

That's a point. I'll do a test now where I delay the IAP update and see if that works.

4
Support / Re: Issues with Unity 2018
« on: April 28, 2019, 11:16:46 pm »
Font commit is fixed in latest build

Have you seen my other post? Font is somehow clashing with Unity's IAP system. We've had to swap out t2toolkit text meshes for unity meshes whereever we're grabbing IAP prices from the store to display in-game.

5
Support / Re: Xcode Crash
« on: April 28, 2019, 11:12:48 pm »
Update:

So after much fiddling around, it seems that tk2d is clashing somehow with Unity's IAP system. The crash is occurring when we're getting prices for the IAP items off the apple store and displaying these prices in a tk2d text mesh. This used to work all the time without issue. I think since applying the 'quick fix beta patch' for 2d toolkit is when the issue started. <?>.

To resolve it we've had to ditch 2d toolkit text mesh from here and use a Unit text mesh which works fine.

So any news on when 2d toolkit will become completely compatible with Unity 2018? It's been a long time now.

6
Support / Xcode Crash
« on: April 27, 2019, 01:40:54 am »
Hi,
I have a button when pressed opens up  (enables) a new camera/screen that contains 2d toolkit sprites and text meshes.
In the editor I get no errors on opening.
However, on Xcode I get the following hard crash:

Code: [Select]
UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
 
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
  at tk2dTextGeomGen.GetMeshDimensionsForString (System.String str, tk2dTextGeomGen+GeomData geomData) [0x00000] in <00000000000000000000000000000000>:0
  at tk2dTextGeomGen.SetTextMeshGeom (UnityEngine.Vector3[] pos, UnityEngine.Vector2[] uv, UnityEngine.Vector2[] uv2, UnityEngine.Color32[] color, System.Int32 offset, tk2dTextGeomGen+GeomData geomData) [0x00000] in <00000000000000000000000000000000>:0
  at tk2dTextMesh.DoNotUse__CommitInternal () [0x00000] in <00000000000000000000000000000000>:0
  at tk2dUpdateManager.FlushQueuesInternal () [0x00000] in <00000000000000000000000000000000>:0
 
(Filename: currently not available on il2cpp Line: -1)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
  at tk2dTextGeomGen.GetMeshDimensionsForString (System.String str, tk2dTextGeomGen+GeomData geomData) [0x00000] in <00000000000000000000000000000000>:0
  at tk2dTextGeomGen.SetTextMeshGeom (UnityEngine.Vector3[] pos, UnityEngine.Vector2[] uv, UnityEngine.Vector2[] uv2, UnityEngine.Color32[] color, System.Int32 offset, tk2dTextGeomGen+GeomData geomData) [0x00000] in <00000000000000000000000000000000>:0
  at tk2dTextMesh.DoNotUse__CommitInternal () [0x00000] in <00000000000000000000000000000000>:0
  at tk2dUpdateManager.FlushQueuesInternal () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.UnhandledExceptionHandler:PrintException(String, Exception)
UnityEngine.UnhandledExceptionHandler:HandleUnhandledException(Object, UnhandledExceptionEventArgs)
 
(Filename: currently not available on il2cpp Line: -1)

Any ideas?

Update: Still looking for potential error on my end, but nothing. Can you confirm if this is a bug on 2d Toolkit end so i don't waste time searching through my code? Appreciate that.

Thanks

7
Support / Re: Issues with Unity 2018
« on: April 06, 2019, 05:10:12 am »
Same as above - can't create new sheet with the beta "fix".

8
Releases / Re: 2D Toolkit 2.5.8.12 BETA
« on: April 06, 2019, 05:08:57 am »
Editing a sheet works but can't create new sheets - when will this be fixed? Been waiting so long for fix now and my project is desperately behind now.  >:( >:( >:(

9
Support / Re: Issues with Unity 2018
« on: February 04, 2019, 06:11:40 am »
OK, thanks will email you now.

10
Support / Re: Issues with Unity 2018
« on: January 30, 2019, 09:54:42 am »
I've had a response back from Unity, and its a bug that hasn't yet been fixed (even in 2019)
https://issuetracker.unity3d.com/issues/prefabs-references-are-lost-when-modifying-prefab
I would recommend importing our temp fix, but it still causes major issues (i.e. you need to reload the scene to see changes) as of right now.

Edit: I should add they are not broken, but they are broken in the viewport and in the inspector until the scene is reloaded, or a script recompile is triggered... Net result = not a great result, but its not broken.

Where do I get the temp fix from? Sorry, can't seem to see it in the thread. This will fix being able to create new atlases and commit new sprites to atlases? 

Thanks

11
Support / Re: Issues with Unity 2018
« on: January 29, 2019, 09:31:47 pm »
Obligatory daily update.
Found a bug in Unity 2018.3. Reported to Unity, hopefully there is an easy workaround, as if this works then we have a fix (fingers crossed!)


Hi - been 8 days since an update. Hoping you can respond asap so we can rearrange our schedules again in line with a fix as our project is quickly approaching alpha.
Thank you.

12
Support / Re: Implementing word wrap
« on: January 27, 2017, 02:59:14 am »

Have you tried this? http://unikronsoftware.com/2dtoolkit/forum/index.php?action=dlattach;topic=131.0;attach=30

p.s. you need to register to get access to this. Its in the private support area.

This file is no longer available - does it live somewhere else now?

Thanks

13
Support / Re: Sprite mask with custom shape
« on: June 23, 2015, 08:37:55 am »
Hi,
I've been trying to mask a sprite with depth, but whilst it works, other objects that are ABOVE this masked area in my scene also get cut off and not sure how to fix it. Tried different cameras, different depths and layer sorting.

Any ideas?
Thanks

14
Support / Re: Normalized View Port Rect multiple devices
« on: November 07, 2014, 09:28:51 am »
Quick question about this method - would this have a big impact on draw calls?

15
Support / Re: Normalized View Port Rect multiple devices
« on: November 07, 2014, 09:27:59 am »
OK, I think I get what your'e saying - using this sprite shader in replacement of a normalised camera. I'll give it a shot, thanks.

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