1
Releases / Re: 2D Toolkit 1.60 final
« on: March 28, 2012, 12:32:46 am »
yay !
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I'll put that in the TODO for after the tilemap editor. I don't believe its that big a job.
ps. I dont know how I managed to delete the image before I clicked submit
I'll be looking at these over the weekend if thats OK with your timescale? I can shuffle things about if you need it looked at sooner.
Actually, I think I am beginning to understand what your requirements are - something else I have planned might be a much better solution simply pooling sprites, etc. Could you email me with more specific info on what you're trying to pool and spawn, and I will try to explain what I'm planning if it will be a suitable fit to what you're doing.
Cheers,
unikron
It would be possible to implement something like that, but should it REALLY be part of the sprite system? You can actually achieve the same thing by adding a second MonoBehaviour with a register function like you described into a pool somewhere. That way it wouldn't need to be tied in to anything in particular and would just work with any other scripts attached to it too.
What are your thoughts on this?