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Messages - dustinbahr

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31
Support / Platform Settings - 1 Source Image
« on: December 19, 2012, 11:20:38 pm »
I was just wondering if this was possible, because it seems entirely logical to me and less clutter:

I want to set up my platform settings, but only use 1 source image (the highest res possible) for all of them.
Then afterwards I can just resize the atlas textures to be shrunken down (with max texture size).
It seems that it doesn't support this because if it doesn't detect multiple source images it fails?

All I'm after is the resizing of the finished atlases, I'm not going to import 3 versions of every image if it only pulls the images from the atlases in the end anyways.

Thanks!

32
Support / tk2dFont Jaggies?
« on: December 06, 2012, 05:25:34 pm »
I've been trying to find a solution to this for some time, but is there any setting or reason why my imported bitmap fonts with tk2dFont have very bad aliasing (jaggies)? It is really distracting and noticeable in my project.

I'm using glyphDesigner and tk2dCamera.

Here's what it looks like, especially noticeable on the smaller text.


33
Support / Change sprite anchor at runtime?
« on: October 08, 2012, 06:19:35 pm »
Is it possible to change the anchor point of a sprite at runtime?

34
Support / Re: Ugly Edges
« on: September 26, 2012, 03:47:17 pm »
Perfect! Using premultiplied did the trick :) Now both resolutions are looking awesome. Thanks for the swift reply!

35
Support / Ugly Edges
« on: September 25, 2012, 11:43:00 pm »
I'm hoping there's a setting I am missing to improve the edges on my graphics, especially on scaled non-retina displays.

I have my project setup for iPad with the following settings:

tk2dcamera:
Native Res: 1536 x 2048 (retina iPad)
Override: 768 x 1024 (ipad 1 & 2), auto-scale none, scale 0.5

I have attached screenshots from iPad 1 and iPad 3 (retina).

The retina is close to acceptable but the edge on the cloud graphic is still less that stellar.

The iPad 1 is just plain awful. If I understand correctly this is displaying one of the auto generated mipmaps.

I have also attached the png atlas that 2DToolkit is generating from my graphics. It does not show any sign of these horrible edges, so I am hoping there is a Unity import setting I can tweak.

Any advice?

36
Support / Get Mouse or Touch Position Relative to Camera Scale
« on: September 25, 2012, 07:07:17 pm »
Is there any easy way to get the input position relative to the camera?

For instance I have an iPad project that will need to work on retina and non-retina.

I have my tk2dcamera setup as follows:

native resolution: 1536 x 2048
override: 768 x 1024, auto-scale: none, scale: 0.5, fit-mode: center

On non-retina displays when I tap on the edge of the screen, Input.mousePosition reports a number near 768, but the graphics I have in the scene have a width of 1536.

How can I get the position of my input relative to my graphics instead of relative to actual device resolution?

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