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« on: April 05, 2013, 09:26:05 pm »
Hi, I just want to know how to go about doing this before I get in too deep with the wrong solution.
I'm planning to create a platforming game with graphics scaled for 720p. This game will contain a lot of levels, enemies, backgrounds, etc.
each background piece itself will be 1280x720.
I've started working on the game, and with a partial first level complete my atlas is already 21 mb and uses almost half of my 2048x2048 allotment (even with a diced background)
this is a tiny fraction of how much artwork the game will have. should I already prepare to split into multiple atlases?
I know 2dtk can manage multiple atlases but I don't think I have a choice in where the sprites end up on the atlases. I imagine with a large game I would divide them by game area. Persistent sprites such as the main character would always be loaded, but I would cycle different atlases depending on what area of the game I'm in (tutorial, area1, area2, etc)
thoughts?