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Messages - smith666

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Support / Re: Updating textures in 2D Toolkit
« on: March 15, 2013, 11:24:24 pm »
I tried that but it didn't have an effect; I shutdown Unity completely and restarted and it's working.  Sorry!


Support / Updating textures in 2D Toolkit
« on: March 15, 2013, 09:43:10 pm »
Perhaps I remembering wrong but it seems like when I updated a texture (.png file for example) and clicked back to Unity it would not only be updated in Unity but in 2D Toolkit as well.  Now I have to open up the sprite collections and hit commit every time I make a change.  Has it always been like this or was this done automatically before?

I'm using 1.91 patch 1 (the Unity 4.1 version)

Awesome thanks! 

In the inspector if I need to change the Transform on multiple objects I can select all the objects and do it.  Is there a way or a possible feature to be added in so that I can select multiple sprites and change their 2DTK properties (ex: the texture itself, scale, etc)?


Releases / Re: 2D Toolkit 1.91 final + patch 1
« on: March 15, 2013, 06:36:23 pm »
Awesome thanks!

Searching in the folder reveals "tk2dIndex" is a C sharp file... I'm assuming not to delete that... My guess is that  "-tk2d.asset" is the index file...?   Anyways my folder doesn't have one; the back up I made before the 4.1 upgrade does; perhaps that's why it goes into a rebuild loop?  I tried installing 1.92 beta and still having issues... I'll try to install from the unity store one more time then I guess I'll have to go back to 4.0. :(


It appears if I manually rebuild the index it'll delete the "-tk2d.asset" file, throw the exception ... and then complains it can't access it because it's destroyed.  (haha).  Another one isn't generated so now the project is left without an index file that can no longer be generated.  I manually copied the index file from my back up which is fine until I add something and it goes to Rebuild the Index again.


Re-installed Unity 4.0.1f2 and so far everything appears to be running normally.  It generates a new index file without exceptions.

This happened to me too.  Same version of Unity & 2D Toolkit;  when I click on a sprite in the scene it performs a "Rebuilding Index" over and over ... like in a loop and sometimes it does it a 2 or 3 times and then gives me the MissingReferenceException error above. I'll try deleting the index as you recommended and report back..

Support / Re: Having flickering aka black lines when tiling sprites
« on: February 27, 2013, 11:41:14 am »
Yep that solved my problem, thanks for the speedy response!

Support / Having flickering aka black lines when tiling sprites
« on: February 27, 2013, 07:48:09 am »
I have a tileable platform and create two sprites.  When I put them together they appear to be seamless but when the camera moves a black line flickers. 


I'm currently using 2D Toolkit 1.91 final and Unity 4.0.1f2 on Windows 7.  The settings are all default. 

Extra Padding = none
Pad Method = Default

Are there any settings I need to have so this line doesn't occur?  The SpriteCollector Settings are also all default.



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