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Topics - fsadeq

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16
Support / Why do I struggle with UI components?
« on: March 18, 2014, 03:27:10 pm »
So I've been using 2DToolkit since pretty much it's inception and I love it to death - but for some darn reason I can never get any of the UI components to work on my first try (except for a plain ol' button). Even if I simply drag one of the prefabs from the demo scenes into my project - they don't work. I eventually get them to work, but I can't even explain how - it just happens after fiddling forever. Is there some glaring step I am missing from getting these to work? I never get errors or warnings, the components just do nothing when I try to interact with them. Examples include ScrollAreas and TextInputs.

I never have struggles with any of the other aspects of 2DTK, no issues with tilemaps, fonts, sprites - just UI components. Please if anyone can chime in on if there is something I am missing, would appreciate it. Thanks.

17
Support / Tilemap not working with 2D Physics
« on: March 08, 2014, 03:43:18 am »
Hi, I'm trying to switch from 2D to 3D physics and when I go into my tilemap's sprite collection and change it from 3D to 2D, then commit, it doesn't change any of my colliders. They are all still Mesh Colliders instead of Edge Colliders. I tested the swapping in the demo scene and it properly switches to Edge Colliders. Any idea why this wouldn't be working in my own project? I am using a Sprite Sheet if that matters. Thanks.

18
Support / tk2dTextMesh along a curved path?
« on: February 10, 2014, 08:35:08 pm »
Hello, I was wondering if it is possible to use tk2dTextMesh along a curved path? Is there a way to modify the current version to support it? Thanks.

19
Support / Platform Specific settings
« on: December 10, 2013, 08:08:22 pm »
So I started out with hi-res assets first and am deciding now down that road that I want to add 1x versions of textures. How do I set up the textures for this? From what I understand, I have to have the 2x/ folder relative to the source - but the source in my case is hi-res. Do I have to change my entire collection to reference the 1x texture, then move my 2x into the appropriate folder? Thanks.

20
Support / UIItem inside a ScrollArea
« on: December 09, 2013, 02:09:14 am »
I have a simple button inside of a ScrollableArea and I'm noticing the click events of the button are being fired when you drag to scroll the area. I can't seem to see anything in the code that would easily let me change this. Is there something I am missing? I have the "is child of another UIItem" check off.

21
Support / Unable to view Sprite Collections in editor
« on: November 20, 2013, 07:40:32 pm »
So my Unity crashed, I did a reboot of my machine (OS X), and now I can't seem to view the Sprite Collection editor window (version 2.3). I select a collection, click "Open Editor" and nothing happens at all. No errors or messages in the console, nothing. I thought maybe the window is just popping up off screen somehow, but I've reset my displays, gathered all windows, relaunched everything and I can't figure it out. I've re-installed 2DTK, rebuilt indexes, etc.

Please help!

EDIT: I'm seeing this error in my console:

Code: [Select]
Failed to destroy editor windows: #1
tk2dSpriteCollectionEditorPopup
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)

22
Support / ScrollableArea masks
« on: November 12, 2013, 03:53:49 pm »
I have two horizontal scrollable areas that I want to be side by side. The problem is the masks: the mask overlays the other scrollable area and hides the rest of that content. How should one deal with this situation? Thanks!

23
Support / Snapping Scrollable Area?
« on: November 07, 2013, 01:19:04 pm »
Is this easy to achieve? What I mean by "snapping" is like the pages on iOS home screen for example. You swipe to scroll to the next segment, rather than it scroll like a contacts list or a website.  Thanks.

24
Support / Does UI support native iOS drop down lists?
« on: November 06, 2013, 01:55:32 pm »
Hi, was wondering if it's possible to create a drop down list with the UI kit, but have it bring up the native iOS drop-down menu style selector when using it? Is this easy to implement if it's not supported? Thanks.

25
Support / New Unity 2D Tools this fall
« on: August 28, 2013, 07:30:05 pm »
FYI http://www.gamasutra.com/view/news/199109/Unity_introduces_new_2D_tools.php

I couldn't find the other thread about this, but it's official now. Will be interesting to see what they come up with, and how 2DTK can leverage any new functionalities.

26
Support / FYI regarding importing of 2dToolkit and Unity crashing
« on: May 30, 2013, 03:18:13 pm »
I (along with other members here from what I remember) had issues upgrading/re-importing 2dToolkit where Unity would crash during the "compiling scripts" step. I think some people established that it was a general Unity bug with OSX. Just verifying that upgrading to the newest version of Unity (4.1.3) resolves the crashing bug, and I've yet to have it fail on me when importing any 2dToolkit packages.

27
Support / Fake a night/day cycle trick
« on: March 25, 2013, 04:30:34 pm »
I recall a very long time ago that someone (I think Unikron) mentioned something about background images being set up a certain way that lends itself well to cycling through different colors. I think it had to do with only having a 1px width portion of the desired color in the source image, and then doing something with the x-scale during runtime. Does this ring a bell at all? It was a pretty inexpensive way of achieving this effect.

28
Was wondering if this is possible? I haven't been able to figure out a way.

29
Support / Unity 4 Support?
« on: October 02, 2012, 03:34:24 am »
Hello, was wondering if going forward there are going to be Unity 4 optimized versions of the toolkit. I don't know the extent of it, but surely there are features which 2D Toolkit could benefit from? Also, the removing of deprecated functions, like SetActiveRecursively().

30
Support / iOS 6 and Xcode 4.5 performance problems?
« on: September 20, 2012, 05:53:19 am »
I asked this on the Unity forums, but wanted to check in here too - maybe has something to do with 2dTK.

I just updated to iOS 6 and Xcode 4.5. Everything seems fine and dandy, except now my build runs horrrrribly slow on the iPhone. It was perfectly fine prior to making these updates and I've changed nothing since. I am using Unity 4, testing on an iPhone 4. Anyone else experiencing performance decreases after updating to either/both of these? Thanks.

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