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Support / Re: How to change a sprite to grayscale in a atlas runtime ?
« on: February 03, 2015, 10:13:00 pm »
To add to this, any compelling reason my atlas textures are loaded multiple times (if using multiple materials) according to this tool: http://forum.unity3d.com/threads/resource-checker-free-list-texture-material-mesh-memory-use-in-scene.132008/
A lot of people I know use it and it's pretty awesome in showing you what textures/materials you have loaded in your scene, but unless I'm missing something obvious, why are my atlas textures loaded into memory multiple times? Thanks.
A lot of people I know use it and it's pretty awesome in showing you what textures/materials you have loaded in your scene, but unless I'm missing something obvious, why are my atlas textures loaded into memory multiple times? Thanks.