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Messages - fsadeq

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196
Thanks, I modified that script so that it automatically moves the camera across the whole scene, and takes a snapshot of each position. I can then easily merge these in Photoshop.

197
Thanks for your reply, but I think you forgot to link to whatever you're talking about  ;)

198
Support / Any ideas on how to capture a screenshot of a tilemap?
« on: May 22, 2012, 03:58:16 pm »
Kind of unrelated to 2DToolkit, but I'm trying to capture a large image of an entire tilemap, like how old school games would have layouts of the entire level in magazines. Does anyone have any ideas of how I can do this short of taking a ton of screenshots of different parts and stitching them together? Thanks.

199
Support / Re: Bizarre issue when upgrading Unity
« on: May 21, 2012, 11:33:11 pm »
I am indeed using a tk2dCamera. It makes zero sense manually reloading fixes it. For now, I am just immediately calling Application.LoadLevel(0) and it resolves it. Somethings up though.

200
Support / Bizarre issue when upgrading Unity
« on: May 21, 2012, 10:54:18 pm »
I upgraded to version 3.5.2f2 just now and I am getting a strange issue where the x scale of the entire screen is stretched on an iPhone 4. This goes away when I reload the same exact scene, so it only happens on the initial load that Unity does. Any other manual loading by Application.LoadLevel and the problem goes away. I have changed nothing in the project and it started doing this immediately after upgrading. Any ideas if this is Unity's end or 2DToolkit? I'm really scratching my head on this one..

201
Support / Re: [Feature Request] Show Custom Shape Point Position
« on: May 16, 2012, 01:55:04 pm »
Very very small thing to add to this. Sometimes it is a bit difficult to select an anchor point that is on the top or left edge because half of it goes out of bounds. Is there a way to just indent the whole thing a little bit? Not a huge deal at all, just wondering how hard that would be.

202
Support / Re: What next?
« on: May 15, 2012, 06:31:41 pm »
You briefly mentioned these features in an email, but thought I'd make note of it here to see other peoples opinions:

Tilemap updates:
-Support for animated tiles natively
-Live streaming, so whole mesh doesn't need to be resident, gets reconstructed as you move around

I would die for these features, and would pay extra for them.

203
Support / Mobile slowdown with Animated Sprite?
« on: May 05, 2012, 03:55:04 pm »
I didn't really notice this until updating to the latest, but there is a noticeable decrease in framerate when I have several animated sprites going on at the same time. I have maybe 10, and the profiler is saying there is an additional 4-5ms in Update() happening. This goes back to normal when I disable the animated sprites. All the animated sprites are using the same solid texture and have maybe 3 or 4 frames running on loop. These are just simple background elements.

EDIT: Testing on iPhone 4

204
Releases / Re: 2D Toolkit 1.7 beta 4
« on: May 01, 2012, 03:03:05 am »
Seems to be working well so far, thanks.

205
Releases / Re: 2D Toolkit 1.7 beta 4
« on: April 30, 2012, 01:50:22 pm »
What does the serialize mesh feature do? Is that for performance?

206
Releases / Re: 2D Toolkit 1.7 beta 4
« on: April 30, 2012, 04:32:03 am »
Should note that I am also on a Mac, running 3.5.1f2

207
Releases / Re: 2D Toolkit 1.7 beta 4
« on: April 30, 2012, 03:21:58 am »
Also, I'm getting crazy issues with tilemap parts disappearing when I commit, and tiles (or maybe it is the paint "brush" itself) are off a few pixels. I've updated to this latest version.

EDIT: Restarted Unity and the alignment thing is gone, but I still have tiles disappear when I commit sometimes (almost every other commit). If I commit again, the tiles will show up again. Very strange.

208
Support / Re: Custom Shape Seams
« on: April 30, 2012, 01:39:00 am »
I was able to resolve this issue by changing the padding to 'extend' and then changing the 'extra padding' value to 4. Though I'm not quite sure what that extra value padding really means?

209
Releases / Re: 2D Toolkit 1.7 beta 4
« on: April 30, 2012, 01:19:30 am »
FYI there is a bug when you try to build the project: Error on line 387 of tk2dTileMap.cs , missing the () after 'new Mesh'

210
Releases / Re: 2D Toolkit 1.7 beta 3
« on: April 28, 2012, 03:10:26 am »
Badass, thanks for this.

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