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Messages - fsadeq

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226
Support / Re: Small bug with Unity 3.5 and StaticSpriteBatchers
« on: February 22, 2012, 10:04:17 pm »
Hi, was this fixed in beta 3? I just grabbed the latest and it still having this problem. Just curious.

EDIT: Sorry, nevermind, I restarted Unity and it is ok now.

227
Support / Re: Resolution Override?
« on: February 22, 2012, 06:43:59 pm »
Thanks! I read the comments in the source and was able to figure it out. Real cool feature.

228
Support / Resolution Override?
« on: February 22, 2012, 05:40:43 pm »
Does anyone know how the Resolution Override works for the TK2DCamera? I'm testing out a build and it looks perfect on an iPhone 4, but doesn't scale down on the 3GS. I'm assuming this feature controls that?

229
Support / Draw Call issues with Unity 3.5?
« on: February 22, 2012, 01:07:50 am »
Does anyone else have strange draw call issues after upgrading to 3.5? Before the upgrade, my draw calls were exactly what they should have been. After the upgrade they are more than doubled. I haven't changed anything, and I know for certain I'm doing everything correctly. Not sure where these extra draw calls are coming from.

230
Support / Small bug with Unity 3.5 and StaticSpriteBatchers
« on: February 20, 2012, 07:00:57 pm »
I'm noticing some strange bug where sprites will be "duplicated" temporarily when editing a StaticSpriteBatcher. Should be able to reproduce if you

1. Create a StaticSpriteBatcher
2. Add some sprites to it, then commit
3. Edit the StaticSpriteBatcher
4. Select one of the sprites and reposition it somewhere else. You'll notice it clones it and the "old" position one is still there.

This seems to fix itself after re-committing so I don't think anything is actually being duplicated.

231
Support / Re: Tilemap Editor Release?
« on: February 19, 2012, 04:20:59 am »
Sounds great. Will you be able to use imported textures, or is it just for the built in painted ones?

232
Support / Re: Backwards compatibility with Unity 3.4 and below.
« on: February 18, 2012, 11:05:38 pm »
Appreciate you asking everyone. I am updating to 3.5 and never looking back, though :)

233
Support / Possible to remove a texture from a Collection?
« on: February 18, 2012, 03:39:11 am »
I tried searching both here and on the Unity forums and I couldn't find the question being asked, apologies if this has been answered. Is there a way to simply remove a texture from a Collection? Right now if I have many texture refs and I want to re-arrange into a different atlas, or if I just want to remove a texture altogether, I can't really do anything short of shrinking the Texture Refs size and re-commit. But how do I remove a texture that is deeper in the list? Thanks!

234
Support / Re: Tilemap Editor Release?
« on: February 17, 2012, 05:40:13 pm »
I am stoked for this feature. Real curious how it's going to work.

235
Releases / Re: 2D Toolkit 1.57 beta 1
« on: February 13, 2012, 08:28:38 pm »
Thanks for the reply unikron, no longer get that error. Though, maybe I'm not understanding something here, but I can't really get the sprites to display properly. It seems to look fine in the camera preview, but when I actually run, the sprite is offset and appears much larger than it should. I tried this on a new project from scratch, following your directions above. Any ideas? Thanks!

236
Releases / Re: 2D Toolkit 1.57 beta 1
« on: February 13, 2012, 04:31:30 am »
Hello, when I try to commit a sprite sheet, I now get this error:

Code: [Select]
NullReferenceException
UnityEngine.Mesh.Clear ()
tk2dStaticSpriteBatcher.Build () (at Assets/TK2DROOT/tk2d/Sprites/tk2dStaticSpriteBatcher.cs:38)
tk2dSpriteCollectionBuilder.Rebuild (.tk2dSpriteCollection gen) (at Assets/TK2DROOT/tk2d/Sprites/Editor/tk2dSpriteCollectionBuilder.cs:866)
tk2dSpriteCollectionEditor.OnInspectorGUI () (at Assets/TK2DROOT/tk2d/Sprites/Editor/tk2dSpriteCollectionEditor.cs:81)
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty)
UnityEditor.InspectorWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

I haven't tried creating a new project from scratch, but this is happening after I updated from the last release.

Pages: 1 ... 14 15 [16]