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Support / Re: Tilemap chaos
« on: May 20, 2014, 02:19:04 pm »
Unity crashed and now my scene is completely missing - I swear I'm not crazy. Going to pull yesterday's version from GitHub.
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MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
tk2dRuntime.TileMap.BuilderUtil.HideTileMapPrefabs (.tk2dTileMap tileMap) (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMapBuilderUtil.cs:280)
tk2dTileMap.BeginEditMode () (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMap.cs:547)
tk2dTileMapEditor.OnInspectorGUI () (at Assets/TK2DROOT/tk2dTileMap/Editor/tk2dTileMapEditor.cs:1152)
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty)
UnityEditor.DockArea:OnGUI()
MissingReferenceException: The variable material of 'tk2dFontData' doesn't exist anymore.
You probably need to reassign the material variable of the 'tk2dFontData' script in the inspector.
UnityEngine.Object.Instantiate (UnityEngine.Object original)
tk2dFontData.Init () (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dFontData.cs:156)
tk2dFontData.get_inst () (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dFontData.cs:130)
tk2dTextMesh.Awake () (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:394)