Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bigcheese

Pages: 1 [2]
16
Support / tk2dcamera best settings for UI across multiple platforms.
« on: August 20, 2013, 01:37:09 pm »
I was wondering what would be the best way to make the menus look and feel constant across multiple platforms.
I'm mainly concerned about positioning the sprite on edges, where it's going be clipped when switching between devices with 4:3 and 16:9 aspect ratios (depending if the sprite is positioned on sides or top and bottom).

Thanks

17
Support / Nested Sprtie Batchers, 2D ToolKit with prefabs.
« on: August 14, 2013, 09:54:19 am »
I have a couple of questions,

-Regarding the Sprite Batchers, in case I have nested sprites (as in an StaticBatcher > Empty GameObject > Sprites) building the static batcher is fine, but when trying to edit it, I believe it's does not have references of the nested sprites. this is also problematic in the case of (StaticBatcher > Sprites + StaticBatcher). Is this the intended behavior out of this?

-Also, Saving a sprite (Or nested sprites) as prefabs is fine, but if I try modifying this prefab (As in changing the sprite) it won't revert across other instances of this prefabs, and if I force revert it, the sprite's mesh filter material would disappear. So only the basic components would only work in the prefab (As in scaling, rotating, physics, etc) but the tk2d components won't work properly with it.

I just need some clarifications to what would be the best practices using the 2D toolkit to go about building levels compiled of multiple smaller blocks.

Thanks in advance :)

18
Support / Offsetting the material's texture for parallax scrolling effects.
« on: December 12, 2012, 05:01:28 pm »
I know it's not possible to use the regular

                 "renderer.material.SetTextureOffset("_MainTex", new Vector2(-Time.time * scrollingSpeed, 0));"

To offset a texture of a sprite. but is there another way to do it with the 2D toolkit? I'm using the tk2dCamera with my collections.

Pages: 1 [2]