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Messages - TekuStudios

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31
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 29, 2014, 05:07:37 pm »
We will most likely email you, we don't know anything about paletted textures, to tell the truth.
Hey, why mail... keep the discussion public, we are curious :)

Here's the thread:

http://2dtoolkit.com/forum/index.php/topic,3539.0.html

32
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 29, 2014, 01:06:19 pm »
I'll create a dedicated thread on the private forums then :)

33
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 29, 2014, 12:22:08 pm »
We will most likely email you, we don't know anything about paletted textures, to tell the truth.
Hey, why mail... keep the discussion public, we are curious :)
You're right. We have already emailed unikron but I will post everything here (or in a dedicated thread if necessary). I also like to keep these things public :)

34
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 29, 2014, 12:17:21 pm »
We will most likely email you, we don't know anything about paletted textures, to tell the truth.

35
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 29, 2014, 12:12:58 pm »
We are thinking on re-building the game again and designing each scene to have only 1-3 collections (way less PNG atlases, diced). Would that help with this?

36
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 29, 2014, 10:37:04 am »
Hey unikron, we finally made up our minds and updated to 2.4, and I'm afraid that I have bad news for you. Now, since a screenshot speaks a thousand words...



Just after hitting Play. Happens with the executable as well once we reach that scene. As you can see, we have tens of sprite elements per scene (nearly 100 gameObjects on this scene only), and we need a lot of collections for several purposes (although we are planning on reducing their amount in the following weeks due to some rearrangement on our core game), and I'm afraid that the total size of the collections/atlases is huge.

If you need further insight or some sort of repro case, I'll help.


I'm adding the shot as an attachment so you can see it bigger.

37
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 28, 2014, 06:06:52 pm »
Nice! So, will the 2.4 final version include the memory leak patch you were offering by email?

Yes, its turned on by default in 2.4.
Did that patch help in your case? You've probably got one of the heaviest tk2d games right now, so would be interesting to see if it helped.
We were waiting for the next full stable version to be released before making some changes. We want to re-build our game from scratch due to some internal development adjustments, so we will keep you up to date as soon as it's released and we deal with such madness :)

38
Releases / Re: 2D Toolkit 2.4 beta 1
« on: January 28, 2014, 05:56:50 pm »
Nice! So, will the 2.4 final version include the memory leak patch you were offering by email?

39
Releases / Re: 2D Toolkit 2.3.3
« on: December 16, 2013, 03:32:53 pm »
@unikron Yes, we uncommented that line, so it's enabled. By the way, we are using Unity 4.3.1. What do you want me to email exactly?

40
Releases / Re: 2D Toolkit 2.3.3
« on: December 16, 2013, 12:34:28 pm »
Okay, I'll try to find an understandable repro case, but for now our project is still always crashing. We have a very, very large amount of sprites at a very high resolution (that's why we needed to reduce as much as we could the atlas size), but every time we hit Play or try to Build Unity throws the exact same memory leak error and closes. We haven't changed anything aside from the collections (each one of them is now PNG atlas).

41
Releases / Re: 2D Toolkit 2.3.3
« on: December 16, 2013, 11:47:21 am »
Nice! What exactly are the problems with this new version? We really need those PNG atlases, so we are thinking on upgrading our 2DT to this version. Is it a viable workaround for us? I mean, will we have to re-make some things with 2.4 (or the next fixed release)? We are going to upgrade most of our project so we need to be sure that the next version won't break things with the new atlases provided with this one.

42
Support / Re: 2d toolkit vs ngui
« on: November 25, 2013, 03:47:21 pm »
NGUI is just a HUD tool, you won't find any appropriate tools to develop a full game there.

Unless you're asking for the best tool to make a proper UI, in that case I'd tell you to stick to 2DToolkit UI in case you are already developing a 2D game using 2DT.

43
Releases / Re: 2D Toolkit 2.3.0
« on: November 18, 2013, 01:07:35 pm »
Perfect!

44
Releases / Re: 2D Toolkit 2.3.0
« on: November 15, 2013, 10:53:49 am »
For now I'm reverting the PNG atlases to Unity Textures :) I'm sorry to be bothering you with this, I know you are sure super-busy right now.

45
Releases / Re: 2D Toolkit 2.3.0
« on: November 15, 2013, 10:33:42 am »
Ok, I hate to be this picky, but Unity keeps crashing constantly due to 2DT memory leaks and it's starting to get very annoying (and since it happens at complete random it's making us lose important work sometimes). Do you think it will be fixed soon?

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