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Messages - TekuStudios

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91
Showcase / Re: Knightmare Tower on OUYA!
« on: April 05, 2013, 12:08:41 pm »
It looks super fun and crazy!! Good stuff in there, guys, keep up the good work!

92
Releases / Re: 2D Toolkit 1.92 final + patch 1
« on: April 05, 2013, 12:06:19 pm »
Are you uploading this to the Asset Store? We are using that feature and we want to upgrade. It would be nice to have this update on the server.


Thanks!

93
Releases / Re: 2D Toolkit 1.92 final
« on: March 26, 2013, 03:17:23 pm »
I'm using Unity 4.1.1f4 and I've upgraded from 1.91 + patch 1. Everything's going allright for now, no issues.

94
Releases / Re: 2D Toolkit UI 0.9 Alpha Preview 1
« on: March 12, 2013, 11:25:09 pm »
Awesome alpha tool! Man, you're on fire!

95
Releases / Re: 2D Toolkit 1.92 beta 1
« on: March 12, 2013, 11:21:30 pm »
If you're using a perspective camera, do you have Camera.transparencySortMode set to Ortho?
http://docs.unity3d.com/Documentation/ScriptReference/Camera-transparencySortMode.html
Just asking in case you weren't aware of it. There are obvious cases where that wouldn't work and you'd still need to create material layers.
Well, that was helpful indeed! I wasn't aware of that, so I've been doing all that crazy stuff in order to get all my cameras render every sprite correctly. Thanks a lot!

96
Releases / Re: 2D Toolkit 1.92 beta 1
« on: March 12, 2013, 06:32:17 pm »
Hi! I'm experiencing some issues concerning the length of the names of my collections. I'll explain:

First of all, we are working on a 2D sprite based sidescroller but with perspective cameras for some gameplay settings as well as parallax. Besides, our main character has like 20 different animations (for now). The perspective cameras give us some rendering issue, sometimes they render background sprites over foreground sprites due to perspective position of those cameras. To solve this, we have set custom Transparent layers to the sprite shaders, so the cameras render Transparent +1 first, then +2, +3... and so on. This has solved our perspective/rendering problems.

However, this weird workflow has made us set up each character animation in its own sprite collection, so that we can be sure that each animation does not exceed 1 atlas. Then, we give each sprite collection the +15 (player) shader layer so all of them render correctly above the scenery, objects, etc. This results in tens of folders and collections, and one Animation collection that handles them all.

The issue comes now. When I set up a New Clip in the Animation Editor window, if the collection name exceeds 30 characters, Unity gives me an "out of range" array error and crashes. For example, if I name a collection "Main_Ladder_EnterAnimation_Collection" as soon as I create a new clip and call to that collection in the editor Unity crashes. However, if I name it "Main_Ladder_Enter_Collection", which is 29 characters long, everything goes allright and nothing happens.


It's not like it breaks our work, but we thought you may want to know it now that you are working on the v1.92 update.

97
Releases / Re: 2D Toolkit 1.91 final
« on: March 08, 2013, 09:19:39 am »
Yeah, I already noticed that, thank you for your answer.

98
Releases / Re: 2D Toolkit 1.91 final
« on: March 05, 2013, 10:57:23 am »
Hi! This last update works perfect!

Just a quick question (I can't find it anwhere), how do I play an animation reversed from script? Something like CurrentClip.Reverse or so? Thx.

99
Releases / Re: 2D Toolkit 1.80 + patch 3
« on: December 13, 2012, 05:44:54 pm »
Hi! I just got 2DToolkit 1.8 for Unity 4 via the asset store. Does it come with the 3rd patch or should I download it from this site?

Thx!

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