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Support / Re: Best way to dice sprites for iOS?
« on: February 03, 2013, 05:50:43 pm »
Awesome info man, thanks.
I was aware the overlapping sprites increased fill rate, obviously bc it has to process that pixel n times. And again, something that the client insists on, lots of floating parallax things in the level and the bg. 2dtk has already helped me get the frame rate way up but still trying to sort out these few remaining bottlenecks.
I was aware the overlapping sprites increased fill rate, obviously bc it has to process that pixel n times. And again, something that the client insists on, lots of floating parallax things in the level and the bg. 2dtk has already helped me get the frame rate way up but still trying to sort out these few remaining bottlenecks.