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Messages - NMD

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16
Support / Re: Best way to dice sprites for iOS?
« on: February 03, 2013, 05:50:43 pm »
Awesome info man, thanks.

I was aware the overlapping sprites increased fill rate, obviously bc it has to process that pixel n times. And again, something that the client insists on, lots of floating parallax things in the level and the bg. 2dtk has already helped me get the frame rate way up but still trying to sort out these few remaining bottlenecks.

17
Support / Re: Best way to dice sprites for iOS?
« on: February 03, 2013, 05:04:32 pm »
Ok, again, thanks so much.

Could you maybe provide some general advice on fillrate? I understand that fillrate is how many pixels the gpu can pump out. But beyond that I'm having trouble finding much info on how to optimize this thing.

Part of the issue with this game is the client wants lots of high res sprites on different layers. And some are oddly shaped(thank god for dicing bc they demanded that this massively wide platform thing not be sized down anymore).

18
Support / Re: Best way to dice sprites for iOS?
« on: February 03, 2013, 04:22:54 pm »
Ok thanks.

My concern is, this game is already performing poorly on the iPad. I guess a more to the point question would be. Do I need to try to strike a balance between how much texture space I'm saving and the amount of quads being used for the sprite? And how does fillrate play into it? You'll have to forgive me, I'm new to iOS. Thanks again!

19
Support / Best way to dice sprites for iOS?
« on: February 02, 2013, 07:08:39 pm »
Hello, I'm working on optimizing a game and have some sprites that need to be diced for the sake of texture wastage.

I'm hoping someone could provide some info on how to determine the best way to dice things particularity as it relates to performance on iPad3/4.

Thanks so much!

20
Support / Re: Upgrade from 1.8 to 1.9
« on: January 29, 2013, 10:21:28 pm »
Hey, Thanks so much for the reply.

21
Support / Upgrade from 1.8 to 1.9
« on: January 29, 2013, 06:00:19 pm »
Hello,

Two weeks ago a project was dumped on my desk and I was asked to optimize it. So naturally the first thing I did was start switching everything over to tk2d sprites. ;-).

At the time I installed 1.8. So far I've only created some collections and modified a bunch of prefabs to use them. Also implemented an object manager which copies the prefab sprite ID's(and some script info) into preallocated prefabs.

My question is, how do I upgrade this project to 1.9 and will it break anything?

Thanks!

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