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Support / Tilemap Sprite Size
« on: February 19, 2013, 07:01:09 am »
I have a problem where a tilemap 100x100 32x32 turns up really small compared to another sprite in my scene
The Scale on the tilemap is x 32 y 32 z 0
The scale on my charactersprite is 1 , 1 , 1
In pixels the tiles should be 32x32 and the character be around 50x50ish but if you look at the editor window you can see the the tiles are very small because the charactersprite is pixel perfect in the game window.
Any ideas?
(Sorry for the bad english)
The Scale on the tilemap is x 32 y 32 z 0
The scale on my charactersprite is 1 , 1 , 1
In pixels the tiles should be 32x32 and the character be around 50x50ish but if you look at the editor window you can see the the tiles are very small because the charactersprite is pixel perfect in the game window.
Any ideas?
(Sorry for the bad english)