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Support / Re: Set compression editor script
« on: October 11, 2013, 06:57:23 am »
Yes manually setting the compression and commit works as always. Strange. I will look into specifics on monday.
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p_sprite_barExtension.dimensions = new Vector2(BLAH.ScaledResolution.x - (600 * 2), p_sprite_barExtension.dimensions.y);