Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - m4ko

Pages: 1 [2] 3
16
Releases / Re: 2D Toolkit 1.92 final
« on: March 26, 2013, 11:43:20 am »
Upgraded fine for me.

Unity: 4.0
Upgrade: 1.92 Beta 2 -> final

17
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 26, 2013, 11:41:56 am »
Ah I see. We will probably encounter the same issues with compressed backgrounds in our Unity-Streamed-Web-Project. You can see the compression artifacts on the orange slope around the cactus in the screenshot you posted.

I am interested to hear what caused the blurry "moving chick".

18
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 26, 2013, 07:37:47 am »
I got to try it out yesterday. Like it even more now. But I am interested  in the technical limitations. It seems to me that some sprites are pixel perfect on my iPhone 5 and some are not. For example: At the end of the level in the first non-tutorial area you can see multiple backgrounds. Some of them are crisp and some show artifacts. And on the chicks that you collected: The ones jumping/standing are pixel perfect and the ones running seem to use half the resolution.

Is there any particular reason for this? Computing power on iOS? Limitation of Unity/tk2d engines?

19
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 25, 2013, 03:27:41 pm »
You are right of course. Angry Birds is merely the "super star" in a common genre - it didn't invent anything. And if anyone should be called copycat its Rovio themselves with their many versions of the same game. I was probably rather referring (in my mind) about the target audience. My guess is the Angry Birds user profile would probably fit very well onto yours. The game formula is pretty much the same and you even use common assets. But that doesn't make your game any worse and was not meant as an insult. I am looking forward to try it out myself.

20
Showcase / Re: Chicks Ahead - Cartoon style game for iOS
« on: March 21, 2013, 09:25:49 am »
Nice work on the animations parallax backgrounds. I like the "gliding" part of the bird. Makes you feel the air resistance a bit. Everything seems to fit in very well. Even though it rides on the Angry Birds train a bit (birds, lemon-as-button in the corner, comic intros - pretty much the Angry Birds formula) it doesn't feel like a cheap copy but rather a direct sequel / off-spin. Well done.

21
Releases / Re: 2D Toolkit 1.92 beta 3
« on: March 21, 2013, 08:40:47 am »
Working fine for me. Import in all 3 Projects worked fine. Unity 4.0 upgrade from Beta2->Beta3

22
Support / Re: NeedBatchSetSpriteAnchor
« on: March 20, 2013, 02:04:00 pm »
You are welcome.

23
Support / Re: tk2dCamera overrides
« on: March 20, 2013, 11:59:15 am »
I am interested in this aswell. The documentation is a little scarce on this. Haven't tested this feature myself yet - but for my project one of the late goals is to be able to scale the application like this:

normal: 1200x900
target: 2048x1536

These have the same aspect ratios   1 : 1.333...

And if possible not only "stretch" the sprites but  exchange them with higher quality sprites (of the same ratio increment for pixel perfectness) for the higher resolution.

I guess I need to do resolution overrides and use multiples atlases? Is there an automation for this?

24
Support / Re: NeedBatchSetSpriteAnchor
« on: March 20, 2013, 11:07:30 am »
Yes it has!

1. Go into the sprite collection
2. Select all sprites which you want to change (shift-click / ctrl-click)
3. Set desired anchor
4. Click on the little "apply" beneath the anchor select box
5. Commit the sprite collection

25
Support / Re: Hourglass
« on: March 19, 2013, 12:11:34 pm »
Probably true. But I am a Unity (two weeks), GameDev (two weeks) and Shader (0 seconds) newbie. Therefore I really like the simplicity of your new clipping sprite.

Showing and hiding the upper and lower sand piles according to "percent of time passed" is just these two lines:
Code: [Select]
p_csprite_sandBottom.ClipRect = new Rect(0, 0, 1, float_percent);
p_csprite_sandTop.ClipRect = new Rect(0, 0, 1, (1 - float_percent));


I didn't fully grasp how the barberpole thing works. Will come back and learn from it when I got the time. I will probably need the advanced stuff you can do with shaders soon enough.

26
Support / Re: tk2dTextMesh text misalignment after commit
« on: March 18, 2013, 01:59:58 pm »
Does the transfom.position.x/y of the TextMesh GameObject change?

27
Hm. I am not sure anymore what causes it. I was working on my live project. I "Hflip"ped some sprites and suddenly I get the compiler error. Nothing worked until I reimport again. Strange. I even reinstalled Unity and restarted multiple times.

I can reproduce it when upgrading but it seems to be able to happen while working too. Maybe there is something horribly broken on my end.

28
Results:
Rightclick and "Reimport" on the TK2DROOT folder didn't work. Still the same compiler error. Tried multiple times.

"Reimport all" works every time (tried 3 times). Did it again for you as I have a backup from just before the upgrade.


When the project is broken the Project and Hierarchy "tk2d" extensions are gone. The top menu (where the "About" is and the "Rebuild Index" etc) is still there. But there is only one entry: Setup for JavaScript

I also tried to "Reimport" several other folders like the sprite collection folder. But nothing works except "Reimport all".

29
Unity 4.0.0f7 Professional trial

1.91final  to  1.92beta1

Its not the very newest "fixed for unity 4.1" 1.91final.


I managed to update now. I had to reimport all assets. Fortunately my project ist not too big yet. I read it can take hours. But this solved it for me. Probably you should make a "how to upgrade tk2d" post and put the "re-import assets" as possible solution to compiler related upgrade errors.

30
I tested 1.92 beta 1 and its clipping feature in a fresh unity project without any problems. However if I update the tk2d package in my real project to 19.2beta1 I get the following console errors:

Code: [Select]
ApplicationException: Unable to find a suitable compiler
UnityEditor.Scripting.ScriptCompilers.CreateCompilerInstance (MonoIsland island, Boolean buildingForEditor, BuildTarget targetPlatform) (at C:/BuildAgent/work/812c4f5049264fad/Editor/Mono/Scripting/ScriptCompilers.cs:99)

Failed to create compiler instance

I am upgrading to 1.92beta1 from 1.91final.

What I already tried:
- Restarting Unity after upgrade.
- Delete the TK2DROOT before installing the update.
- Finding "ScriptCompilers.cs" (doesn't exist on my system).
- Google solution: Delete any compiled assets
- Google solution: Delete UnityEngine.dll in project

Any more ideas?

Pages: 1 [2] 3