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Messages - wagenheimer

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Support / Which one is faster?
« on: April 11, 2014, 02:13:52 am »
Which one is faster to order sprites in a 2D game?

- Change the Sprite Z
- Change the Order in Layer?


Support / Re: Circular Progress Bar
« on: April 08, 2014, 03:49:29 am »
Any progress on this? I will really need something like this!

Support / Re: SpriteCollection in Resources
« on: February 19, 2014, 01:48:26 pm »
I need to change the SpriteCollection on Code.

I added a variable public tk2dSpriteCollectionData spriteCollection where I set the SpriteColletion in Editor.

So after I can use :

spriteItem.SetSprite(spriteCollection, id);

But If I use this variable, all source images from SpriteCollection seems to be loaded. How the correct way of doing this?

Support / Re: Make SlicedSprite Resize to Screen Size
« on: January 17, 2014, 05:31:47 pm »
Problem solved! =)

gameObject.GetComponent<tk2dUILayout>().SetBounds(new Vector3(tk2dCamera.Instance.ScreenExtents.xMin,tk2dCamera.Instance.ScreenExtents.yMin,0), new Vector3(tk2dCamera.Instance.ScreenExtents.xMax,tk2dCamera.Instance.ScreenExtents.yMax,0));

Support / Re: Make SlicedSprite Resize to Screen Size
« on: January 17, 2014, 05:02:42 pm »
I can resize the sprite using

Code: [Select]
SlicedSprite.dimensions = new Vector2(tk2dCamera.Instance.ScreenExtents.width,SlicedSprite.dimensions.y);

But how to resize the tk2dUiLayoutScript instead of the sprite? I need to keep everything aligned after resizing the sprite. Is this possible?

Support / Make SlicedSprite Resize to Screen Size
« on: January 17, 2014, 04:27:53 pm »
I need an advice!

My TK2dCamara Native Resolution is (1365/768) and Auto Scale = Fit Height and FitMode = Center.

I have a SlicedSprite and I want it to resize to fit the actual view Width, how to I calculate the right size considering the actual aspect ratio?


Support / Bug Ping Pong Animation
« on: December 09, 2013, 03:10:42 pm »
Well... If I create a Ping Pong animation with only 1 frame, I got an error when running. Even on the editor, If I create a animation with a single frame, change it to Ping Pong and click on Play I got an error and the Animation Editor closes.

Support / Re: Extracting tk2dSpriteCollectionData from tk2dSpriteCollection
« on: November 25, 2013, 05:36:04 pm »
Well... I need to change the SpriteCollection from the sprite in RunTime, how this is possible without breaking anything (SetSprite requires a SpriteCollectionData for this)?

Support / Re: Background Question
« on: August 31, 2013, 08:02:21 pm »
And the other question about the Original Texture vs Sprite Size?  :)

I must be doing something very wrong!

Support / Re: [QUESTION] 2DTK Camera Has Me Completely Confused!
« on: August 31, 2013, 02:52:56 am »
Using Fit Height is it possible to Right Align instead of Center it?

Support / Re: Background Question
« on: August 31, 2013, 02:02:31 am »
And why it's create on my scene a Sprite and a tk2dSpriteFromTexture - background01?

I must keep both?

Support / Re: Background Question
« on: August 31, 2013, 02:01:09 am »
And there is a way to resize the background to it's original size?

My background is 1280x720 (My camera also has this size)... But when I create a sprite from it, I got a 1024x512 texture.

How to resize it easly to it's original size and make it fits all my camera view?

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