I had my artist do 192x108 to have a nice 16:9 background size to work from, so knowing Unity I know physics works well at ortho 10, so the size on screen kind of just worked out automatically. If we want the art to look smaller should we be making target height bigger or target ortho smaller?.. or actual ortho smaller (that would mess up a lot of things unless tk2d collections were modified exactly accordingly)
I suppose if we were to say... the native resolution is 192x108 to be pixel perfect.. so how do we adjust from there regarding Unity ortho size, target height and ortho target in tk2d?
FYI adding 1px padding on all images "seems" to have fixed the weird texture flashing issues.. but I wish I knew what I did wrong that's causing it, if anything.
Edit: Looks like we raised the backgrounds to 224x126 which is a multiple of 16:9 and then made the characters 126 target height... this might cause problems? Do we need to change to 256x144 as according to this?
http://pacoup.com/2011/06/12/list-of-true-169-resolutions/Goal: Target 16:9 and design most everything to fit in 4:3 and let NGUI scale properly.. i didnt really think about targeting a specific resolution correctly.