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Support / Dolly in and out with tk2d Camera (Orthoganal)?
« on: June 21, 2012, 02:37:33 pm »
I have a 2d scrolling game (endless scroller), where the player controls a bird flying to the right. I"m using a tk2dCamera set to Ortho and a size of 1536. I'd like to dolly out a little wider when the character moves vertically in the scene. Normally I'd say a float value could be used in the Ortho size keyed to the bird's vertical movement, but with the tk2dCamera I believe the texture atlases are keyed off that number. Would there be any negative implications to using a tk2dCamera and animating in game the Otho size?
thanks,
B.
thanks,
B.