Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - habitoti

Pages: 1 ... 4 5 [6]
76
Support / 2-sided sprite?
« on: October 06, 2013, 01:07:09 pm »
Hi,

can sprites have a "backside"? So can I flip a sprite (namely a card) over with a nice flip animation to reveal the card content (from a deck of cards all having the same backside image)?
I did Cocos2D/iOS before, and I could come up with a nice card distribution animation (see sample here) by having a card fly over to the target position, having a virtual camera revolve around it until halfway when only the side of the card was visible, then switched the sprite image to the actual card content and then flip it finally over to the destination pos. I suppose with 2D Toolkit being in "real" 3D space now should make that somewhat simpler, or?

Thanks, habitoti

77
Support / Re: Multi resolutions, texture sizes and positioning, Lost!!
« on: October 05, 2013, 05:18:54 pm »
Hi,

this thread is already a bit older, and by now there are probably already new features included, and I am still thinking about how to generally address the problem of "arbitray" landscape screens (Android et al). Maybe the solution is already built in?
So I have tons of graphic assets initially made for iPad Retina. I have also 2048x1536 kind of abstract background images that can well be scaled and distorted to fit all the (current) common landscape formats (and I don't want to cut off anything, it should all be shown). Of course the other assets should never be distorted at all, only proportionally scaled.
So could I setup one camera that just handles the background and fills that background picture onto the whole screen, not leaving any borders? And then have a second camera that handles all the other sprites that I need on-screen? Or how would I start here?

Regards, habitoti
 

Pages: 1 ... 4 5 [6]