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Messages - Dukuo

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1
FAQs / Re: Register your copy and get download access.
« on: October 25, 2013, 07:46:55 pm »
Hey Unikron, just sent my order number (the one that Unity emailed me), hope you can activate my membership!

2
Support / Re: Sprite + Normal Map
« on: October 22, 2013, 12:26:56 pm »
Okay so I had the png file with normal map ticked, so I unchecked it and leave it as a height map, then I re commit the SpriteCollection with the same options as the screen I uploaded, and then set the atlas texture to normal map, this was the result:



Is this the expected behaviour? Could you make an example image of a sprite with normal map applied? It still doesn't look like the normal map is being applied correctly.

3
Support / Re: Sprite + Normal Map
« on: October 22, 2013, 12:16:18 pm »
1. Yes, I'm getting the error still... don't know exactly why
2. Here's a picture of the second atlas (with the height map):


Is that the right way?

Also, which version is the oldest I can use to make it work (leaving 2.22 aside of course)

4
Support / Re: Sprite + Normal Map
« on: October 22, 2013, 11:21:05 am »
Well, I tried with Normal Generation set to Normal and tangents (in my second spritecollection with the height map, which is shown below) but I had to use a really intense directional light to get some of the shading, and it still looks bit weird (or maybe i'm just looking the wrong way?) Here are some pictures of my SpriteCollection settings, along with the scene with the illuminated sprite and with the height map used in the second SpriteCollection and then set the generated atlas0 to normal map




5
Support / Re: Sprite + Normal Map
« on: October 22, 2013, 11:13:40 am »
Should I put Normals and Tangets in the SpriteCollection's settings over Normal Generation ?

6
Support / Re: Sprite + Normal Map
« on: October 22, 2013, 10:46:46 am »
Oh, didn't knew that! I'll do it right away, but since i'm experimenting, is this the expected behaviour of what you were saying? I created a second SpriteCollection and added the bump map into it, then added to the sprite as a Transparent/Cutout/Bump Diffuse material with the normal sprite from the first atlas, and in the normal  map the atlas generated by the second sprite (which I manually changed to Normal Map)

It just doesn't feel it's shading correctly.


7
Support / Re: Sprite + Normal Map
« on: October 22, 2013, 03:51:29 am »
I'm sorry I revived this thread, but i'm the same place as Der_Kevin ... Should I need any kind of permission or something to view the thread? Also, using the Search feature from this forum I couldn't find any similar thread.

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