I'm making my own variation on the old Tetris game and am now at the part where I can start on collision for the objects (falling block, frame and the blocks on the bottom). To do this I'm experimenting with the OnTriggerEnter() and the function only has one Debug.Log instruction to tell me it actually IS colliding. I do get the Debug.Log message in the console, but... The message appears when the Tetris block is already halfway through the bottom of the frame
How do I get actual collision of the Tetris blocks and the frame the moment they touch? For both I've made polygon collides around the edges of their textures, because this is where the collision has to occur.
Also worth to add is that the moment my game starts (and the Tetris object is floating top center and not touching anything) the collider is triggered...