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Topics - test84

Pages: 1 [2]
16
Support / Anchors question.
« on: December 30, 2013, 03:19:18 pm »
Hi,

I've read the documentation but could not understand their purpose. Are they for moving a sprite so you would know where they start moving from? Are they for multi-resolution swapping?

A brief description is much appreciated!

Thanks.

17
Support / Pixel Per Meter question.
« on: December 30, 2013, 03:12:28 pm »
Hi,

I've read the documentation and I, at least think, know what it means but have no idea what I have to set for my game. For example, I set my tk2dCamera's native resolution to 320x480 and loaded some sprites that should take half of the stage but they seemed smaller. I increased PPM and it looked somewhat similar but still not the same.

What setting should I set in my tk2dcamera if I want to see exact size of sprite that I see in like Photoshop?

Thanks.

18
Support / Is there anyway to import sprite sheets?
« on: December 30, 2013, 03:08:53 pm »
Hi,

I'm porting a game to 2D Toolkit and my art assets are already in sprite sheets. Is there any way to import them to 2D Toolkit and not make each sprite of that sprite sheet into separate sprite file?

If not, do you a way to automate this via a program? Because I have a fairly large amount of sprite sheets and it's unhuman to ask my artist to do it!

Thanks!

19
Support / How to integrate MultiPlatform Toolkit with 2D Toolkit.
« on: December 03, 2013, 06:18:39 pm »
Any idea?

Thanks.

20
Support / How to have a draggable object with 2D toolkit?
« on: December 01, 2013, 08:03:22 pm »
Hi,

How can I have a draggable object that has 2D toolkit sprite on it? Do I have to do anything special or it's regular objects with 2DTK componenet attached to them?

Thanks.

21
Support / Does 2D toolkit support multiple resolution support for mobile?
« on: December 01, 2013, 08:01:16 pm »
Hi,

In Corona SDK you can set special extension for files like 2x and 4x and on runtime it will automatically select art asset based on resolution of device. Does 2D Toolkit have this feature?

So you basically make your game for 320x240 and do not worry about fragmentation or different resolutions.

Thanks.

22
Hi,

Topic title says it all. Please be detail as you want, either if you agree or disagree, please provide information for your opinion.

I basically want to know in which areas we should use and rely on either 4.3 or 2D Toolkit.

Thanks.

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