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Messages - DNSavar

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Support / Re: Textmesh, update problem
« on: December 01, 2015, 01:27:45 pm »

Support / Textmesh, update problem
« on: November 24, 2015, 05:38:15 pm »

I use Toolkit 2d for more than 1 year and I am very satisfied with this plugin. You did a great job.

But, since a lot of time, I saw a problem that occurs very not often, but it occured in editor, on android and iOS. Sometime, the textmesh "visual" is no more updated. I means, when I saw it in the editor, I saw the good value in editor text field of the textmesh but the previous text was displayed in the "scene". I was able to change it manually but the textmesh never changed.

The only place I saw the bug, is with a textmesh that show the "hard cash" of the player. Probably because this textmesh is displayed for a very long time with a lot of update. Players and I have also noticed it because, it is a very important value !

I use the version 2.5.4. Please help me!

Support / A little suggestion
« on: October 28, 2014, 12:50:22 pm »
Hi, I can`t talk for everybody, but just a little suggestion...

I frequently enable/disable game objects when working with UI (when closing a popup, switch to another page, etc.).

So, I noticed that when a button triggered an  action that finally disables the game object containing the button, the button stay in his state pressed.

For that, I added a call to "ButtonUp()" In OnEnable() function of tk2dUIUpDownButton.cs

It is not bug itself, just a suggestion  ;).

Support / Re: Bug with Input
« on: October 28, 2014, 12:45:46 pm »
Sorry, I didn`t receive notification of your answer...

I remember It was with a button, but I don`t remember if it is the UIItem of UIButton...

Support / Bug with Input
« on: September 22, 2014, 09:46:15 pm »

I found a little bug in button behavior.

If you set your button to send msg when it is "Released" and your button do some stuff but finally disables input, the msg is sent 2 times.

It happens when your button start a transition and you want to block input during transition by example. When input are enabled/disabled, inputs are verified so, the input is triggered 2 times. Not a big deal, but it can be dangerous...

Releases / Re: 2D Toolkit 2.4.0
« on: March 16, 2014, 09:09:50 pm »
MrMacguffin is right, the link is broken...

Anyway, nice job for this new release!

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