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Messages - etoreo

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16
Support / Re: Large textures
« on: May 04, 2012, 07:29:54 pm »
The texture was coming in just fine, I was just confused about which one I picked in the drop-down to be applied to the mesh.  Totally my fault.

17
Support / tk2dCamera Preview does not match game view
« on: May 03, 2012, 10:12:34 pm »
I have set up a few background sprites and am trying to get my camera to behave correctly.  The problem I am running into is that the preview that the tk2dCamera is giving me is not what I see when I hit the Unity "play" button to test out my scene.  When I am in play mode, I see a blue background and tiny little sprites in the lower left had side of the screen.  These sprites should take up the entire screen and then some.  Why does my game differ from the "Camera Preview" shown in Scene mode?

18
Support / Re: Large textures
« on: May 03, 2012, 09:51:50 pm »
I feel a bit silly, but I think this was 100% user confusion... My excuse is that I was high on (legal) narcotics when I wrote my previous posts.

Sorry to bother you!

19
Support / Re: Large textures
« on: May 03, 2012, 08:29:24 am »
1.60, the latest, just downloaded it tonight.

I need to go to bed and don't have time to put together a repo.  If you can't repo it, I can try to put one together for you tomorrow.

20
Support / Re: Large textures
« on: May 03, 2012, 08:07:36 am »
There are other sprites in the atlas, another one 1 is 1028x1028 and 4 others are 512x512.

Only a small part (512x512) of the two larger (1024x1024) textures are showing up.

21
Support / Large textures
« on: May 03, 2012, 07:29:47 am »
I am new to 2D toolkit and I am having a problem with very large textures... I have a 1024x1024 texture that refuses to draw anything more than the 512x512 bottom left corner.

Is there something I have done incorrectly setting up the texture atlas?

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