16
Support / Re: Sprite distortion in pixel perfect setup
« on: October 01, 2014, 04:28:34 pm »
While trying to reproduce the described behaviour in the sample project, I've also updated the unity to 4.5.4 (from 4.5.3) and reimported the original project. After reimporting the project the issue is gone. So maybe there were some cached data that were doing something bad.
But the issue with DX9 I've described in the previous post (that the last line from the sprite is cut/anti-aliased(?)) still apply (it does also apply if I build the player, while in DX11 mode, and run the generated .exe).
I've sent you the project to the address you've provided.
Thank you
But the issue with DX9 I've described in the previous post (that the last line from the sprite is cut/anti-aliased(?)) still apply (it does also apply if I build the player, while in DX11 mode, and run the generated .exe).
I've sent you the project to the address you've provided.
Thank you